Promotions (General) - Beta download, and request for ideas

Sarkyn

Warlord
Joined
Oct 17, 2004
Messages
258
Location
Seytroux, France
Hi all!

For a while, I've been unhappy with the promotions offered to generals.

This is most probably a side effect of having so many of them - due to using Vincentz's excellent Warlords mod. I did feel that their promotions were uneven, and some were excellent while others were mediocre. Which meant the choices were often "not equal" and therefore not interesting.

I also regretted the way that unit-class-specific promotions expired in game terms. The vs-melee promotion, for example, is only useful until melee cease to be part of the game, which is actually pretty early on. This led to me never taking unit specific promotions for Generals, as I didn't want their usefulness to diminish over time.

So, my solution:

A new modmod called Promotional.

It's key ideas:
- It does not remove any promotions (yet). I've resisted the temptation to remove the existing promotions (but it may come to that in final release), and I've implemented the following promotion paths.

- It provides promotion paths for GENERALS and also for very experienced NORMAL units. Each path has it's own requirement, but it encourages specialisation.

- In keeping with my philosophy of "Earlier is better, since most games end before modern era", all these promotions are available via quite early technologies. That means you can give them to your generals when they first appear and know that they will be useful.

- They encourage specialisation - eg, each step on the path is a bigger gain than the step before, to encourage you to make units that have specific purposes. At the end of each path there is also a bonus ability that is a reward for taking 3 steps down the same path.

- The are split into "Doctrines" and "Tactics".

- "Doctrines" - are military philosophies or concepts that have remained true for millennia. These are things which proved effective with spears and are still effective with tomahawk missiles.

- "Doctrines" - are unit-class specific counters. Eg. there is a doctrine which is a military concept that is effective against Infantry, Gunpowder and Clones. I have chosen unit-groups that do NOT overlap, but play similar roles in different era.

- "Doctrines" are 3-step promotion paths with increasing numerical advantage, and a bonus at the 3rd step.

- "Tactics" - are specific military ideas that are applicable to specific situations. They are shorter paths (2 promotions) and have a bonus on the 2nd step. They are more specific.

- "Tactics" are conceptually and statistically based on actual battlefield ideas that have proven themselves over the course of human history.

- "Tactics" often combine two logically related concepts. Such as speed and withdrawal. Or line of sight and range.

In assigning powers and numbers, I tried to bring the little-used promotions back into play by giving them as "freebie" on the top tier of more useful promotion paths. I think the net result is that we will see more specialisation, and see more game features that previously have been underused.

The specifics so far:

Doctrines:
Spoiler :

"Doctrine: Marine Supremacy"
- Concept "Control of the sea-lanes is vital to moving military safely."
+vs All Ships, 20, 25, 35
bonus at III - Heal while moving

"Doctrine: Misdirection"
- Concept "Making the enemy think you are where you are not minimises losses to forms of combat that strike from far away"
+vs All Air AND Siege Units, 15, 20, 25
bonus at III - 50% less Collateral

"Doctrine: Formations"
- Concept: "Specific arrangement of forces to meet them minimises the effect of mobile units both defensively and offensively"
+vs Cavalry, Tanks, Dreadnought 15, 20, 25
bonus at III - Immune to First Strikes

"Doctrine: Penetration"
- Concept: "Unarmored military are effective by spreading out and the way to counter that is to concentrate offense on one part of the unit at a time."
vs Archer, Gunpowder and Clones, 15, 20, 25
bonus at III - +2 First Strikes

"Doctrine: Range and Reach"
- Concept: "Remaining out of the reach of their weapons guarantees victory"
vs Animal, Melee, Helicopter, Nanite
bonus at III - +2 Visibility


Tactics
Spoiler :


"Tactic: Fortifications"
- Concept: "Fight on your ground, on your terms."
- Available at Masonry (same as City Walls)
- +% Defense on all Terrain types
- +% Collateral reduction
bonus at max - visibility

"Tactic: Mobility"
- Concept: "Keep your forces moving, they're harder to pin down"
- Available at Horseback Riding
+% withdraw chance
+ terrain attack/defence desert/plains
bonus at max - +1 movement point

"Tactic: Counterinsurgency"
- Concept : "Fighting in cities under the occupation of military"
- Available at Code of Laws
+% city defence
+% spy detect
bonus at max - revolt reduction -10%

"Tactic: Shock and Awe"
- Concept: Apply so much force at one time, they can't avoid it
- Tanks, Siege, Bombers, Mounted, Melee
- Available at Automatic Weapons
+% Collateral/Bombing Damage
+% heal in enemy land
+% City Attack
bonus at max - heal while moving

"Tactic: Information War"
- Concept "Know your enemy, and also know when they're coming"
- Available at Printing Press
- Air Units, Modern Ship units
+ range, + visibility, + intercept chance
bonus at max +10% xp from combat

"Tactic: Attrition"
- Available at Siege Warfare
- +collateral damage/ city walls reduction
- +heal in enemy lands
bonus at max +15% city attack

"Tactic: Conservation of Forces"
- Available at Anatomy
- heal self
- collateral damage reduction
- small upgrade cost discount
bonus at max - heal while moving, +10% xp from combat



To do:

- I've now started a game to road test these changes.
- I've got no promotion graphics - every promotion currently uses a placeholder graphic until I find some that I think are consistent and appropriate, or I cross the hurdle of making my own.

Why I'm posting this:

- I'd like to see what you think of the ideas so far, and if you decide to test the promotional changes, let me know balance issues, or bugs or typos

- I'd like to see if anyone has any massive pile of unit promotion graphics (I'm currently thinking of stealing a few from other mods like FFH/FF once I ask permission).

- I'd like to see whether people would want me to disable some or all of the existing general promotions if these are in use.

- I'd like to hear any ideas for additional doctrines or tactics you might have.




There you go!

NB. The attached zip uses the Universal MLF file, so is safe to overwrite existing.

Enjoy :)
 

Attachments

These are excellant promotions. I really like the ideas.

Promotion buttons aren't fun to do, and I am terrible at them as well. Make sure when you make the buttons you don't use any (white)spaces in the dds name, because it will cause issues. Trust me.
 
Sounds great. Don't forget about the problems with units that give collateral dammage only. Dogs in a early version of RoM caused CTD's because of the AI doing something with them. I can't remember what the issue was and I have a poor connection this side of the planet so can't hunt through to find the issue :(
 
Sarkyn, You seem to have disappeared. Any idea if he ever made later versions of this?
 
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