I think it'd be fun if the next Civ took a big turn and allowed nations to take natural resources, such as cow or wheat, and grow them on any arable land. So early on a civ may end up looking like this (with smaller pastures for aesthetic reasons).
In modern areas, you'd start to get focused urban settings alongside "Grain Belts". Note that cities would spread land wise, there is a limit to how many population points can fit in one tile. With the right technology, the farmland would be incredibly more productive (super farms) and transport its produce at lower expense.
This type of building opens up many potential strategies and technologies to mirror real life nation development. It accurately reflects how the productivity of land is determined by the soil and climate. Variety in food sources, having cow/pig/sheep/corn/wheat/fish, would instead create a happiness benefit (and prevent a total production wipe-out by locusts)
Civs with a few super cities would gain an extra edge, as every tile in your borders could be exploited without making cities everywhere to do so. Even in Civ 3 few city strats are very weak.
Overall I think this approach could make a much more visceral building experience, and open up lots of strategy options! (Importing/exporting food for example)

In modern areas, you'd start to get focused urban settings alongside "Grain Belts". Note that cities would spread land wise, there is a limit to how many population points can fit in one tile. With the right technology, the farmland would be incredibly more productive (super farms) and transport its produce at lower expense.

This type of building opens up many potential strategies and technologies to mirror real life nation development. It accurately reflects how the productivity of land is determined by the soil and climate. Variety in food sources, having cow/pig/sheep/corn/wheat/fish, would instead create a happiness benefit (and prevent a total production wipe-out by locusts)
Civs with a few super cities would gain an extra edge, as every tile in your borders could be exploited without making cities everywhere to do so. Even in Civ 3 few city strats are very weak.
Overall I think this approach could make a much more visceral building experience, and open up lots of strategy options! (Importing/exporting food for example)