I'm not especially fond of the diplomatic victory condition. I think a diplomatic victory should require getting the votes of a majority of Civ's, rather than having votes be weighted according to each Civ's population.
I think a diplo victory should follow these principals:
1) A majority of Civs should have to vote for you.
2) A Civ's diplo rating should be augmented by some new modifiers to make it more possible to gain positive modifiers that only pertain to U.N. voting.
2) Whoever builds the U.N. should have an advantage in the voting.
3) Whoever is leader of the U.N. should have an advantage in the voting.
4) Whoever is the leader in score should have an advantage in the voting. (I can hear the howls already. )
5) Everytime a resolution proposed by the U.N. leader gets passed, the U.N. leader should get an advantage in the voting.
6) It should also be possible to bribe Civs more directly to get their vote. Perhaps a "Please accept this gift in consideration of your U.N. support" which could be rejected, but if accepted would give you their vote one time only.
An example: When you build the U.N., you get an automatic +2 diplo modifier with all Civs, which only affects how they vote in the U.N. If you are elected leader of the U.N., you get an automatic +2 diplo modifier in the voting. Being the leader in score nets a +2 rating. Each resolution passed nets the U.N. leader a +1 for each Civ that voted for the resolution. I'm not sure the amount of the diplo modifiers above are appropriate. I think it would have to be tuned.
My basic purpose here is to make a diplomatic victory less dependent on military conquest. The days of voting yourself in would be gone.
What do you think?
I think a diplo victory should follow these principals:
1) A majority of Civs should have to vote for you.
2) A Civ's diplo rating should be augmented by some new modifiers to make it more possible to gain positive modifiers that only pertain to U.N. voting.
2) Whoever builds the U.N. should have an advantage in the voting.
3) Whoever is leader of the U.N. should have an advantage in the voting.
4) Whoever is the leader in score should have an advantage in the voting. (I can hear the howls already. )
5) Everytime a resolution proposed by the U.N. leader gets passed, the U.N. leader should get an advantage in the voting.
6) It should also be possible to bribe Civs more directly to get their vote. Perhaps a "Please accept this gift in consideration of your U.N. support" which could be rejected, but if accepted would give you their vote one time only.
An example: When you build the U.N., you get an automatic +2 diplo modifier with all Civs, which only affects how they vote in the U.N. If you are elected leader of the U.N., you get an automatic +2 diplo modifier in the voting. Being the leader in score nets a +2 rating. Each resolution passed nets the U.N. leader a +1 for each Civ that voted for the resolution. I'm not sure the amount of the diplo modifiers above are appropriate. I think it would have to be tuned.
My basic purpose here is to make a diplomatic victory less dependent on military conquest. The days of voting yourself in would be gone.
What do you think?