Inspired by @Krajzen 's earlier post, I set to work thinking about how the current unit lineups SHOULD have their resource requirements since we have a lot of strategic resources that are not really valuable because only a couple units use them, and then you have Oil which is so necessary to a ridiculous degree that there are a couple units that we could axe that requirement from to make the unit resource requirements a bit more balanced. (Note, I am only worrying about base units in this post).
First: Horses.
There are two (obviously) unit lines that SHOULD use this resource: heavy cavalry and light cavalry. Right now, only Coursers and Horsemen use them, and heavy cavalry don't need them at all in any capacity. I would propose the following:
Niter: right now, we have Musketmen, Bombards, Frigates, Cavalry, and Cuirassiers that require this resource. This makes it pretty valuable consumption wise, but could be expanded to Pike and Shot, Privateer, and Field Cannon. Personally, I think we can nix the requirement from Pike and Shot and Field Cannons, and perhaps add the Privateer a niter maintenance cost. It could also be the Artillery build requirement if Artillery MUST have a requirement. I think Niter is pretty strategically useful already. BUT Niter could be made into a "fuel" requirement to make it even more valuable, which might be a good idea than a flat niter cost.
Coal: There are only two units that use this - Ironclads and Battleships. This is fine, because coal's main use should be for industrial capacity/power, so railroads and power plants already eat into this. I don't think there are other units that can qualify here, so Coal doesn't need a change IMO.
Oil: THE BIG ONE. Right now, Oil is probably the most versatile/valuable of strategic resources, being consumed by a ton of units, in addition to power requirements.
Aluminum: is pretty widely used. All non-biplane air units use it, in addition to helicopters. This is pretty good, but there are a couple more units that realistically could use it as a requirement.
Hopefully this is something Firaxis can implement because this would make each strategic resource more valuable throughout their respective periods of the game, and would serve to better balance the various classes of units. I love the new strategic resource system, it just needs some tweaking right now to become the best possible that it can be.
Thoughts?
First: Horses.
There are two (obviously) unit lines that SHOULD use this resource: heavy cavalry and light cavalry. Right now, only Coursers and Horsemen use them, and heavy cavalry don't need them at all in any capacity. I would propose the following:
- The light cavalry line should require horses, including Cavalry, but excluding helicopters. This can easily be a flat cost. Cavalry can change to have a horse maintenance at this stage of the game.
- Helicopter of course gets more modern resources.
- Heavy Chariot is fine without a resource requirement. Chariots weren't always pulled by Horses, but it would be acceptable to add a horse requirement. Sumerian War Carts can be an exception since they were absolutely pulled by asses instead of horses.
- The Knight can keep its 20 iron cost, but should be the first fueled unit with a 1 horse maintenance cost. This balances the knight more since it is basically the first super unit in the game. Knights are widely considered one of the best units in the game, and since they are just as good at taking cities as other units, I think it would be fair to force them to have a horse maintenance cost in addition to the iron cost.
- Cuirassiers follow this logic but with Niter instead of Iron. Tanks can use Iron/Oil maintenance, and Modern Armor should eat into that Aluminum stockpile including the oil maintenance (and yes, aluminum is used as a component in modern tank armor - it was the closest thing to make sense). This line needs to be more balanced, and making Heavy Cavalry a bit more resource intensive is fair and forces you to diversify your army/expand resource stockpiles as I believe the devs originally intended.
- Ironclads - the most obvious candidate. The first metal ships should be a big deal, and they SHOULD use iron to be made. Make it a flat cost, and tacked on is that coal maintenance.
- Bombards - potential here, because early cannons should be something you are terrified of. They are powerful, but you should be required to make sure you get that iron to build them properly!
- Field Cannons - Not REQUIRED per se because I like the ranged line being a resource free line so that empires can always have some sort of unit that helps them defend on equal footing in the case of an aggressor. However, we could add it here.
- Pikemen/Pike and Shot - Maybe. I also like this line being resource free to give us a reason to use them, especially since this line still needs a combat boost.
- Artillery - this is a maybe in my opinion; Artillery shouldn't require oil, but if you want there to be some sort of resource requirement for artillery, make us cast those cannons out of metal!
- Frigate - I actually can't remember if this needs iron, but this is a good candidate for adding an iron cost as well.
Niter: right now, we have Musketmen, Bombards, Frigates, Cavalry, and Cuirassiers that require this resource. This makes it pretty valuable consumption wise, but could be expanded to Pike and Shot, Privateer, and Field Cannon. Personally, I think we can nix the requirement from Pike and Shot and Field Cannons, and perhaps add the Privateer a niter maintenance cost. It could also be the Artillery build requirement if Artillery MUST have a requirement. I think Niter is pretty strategically useful already. BUT Niter could be made into a "fuel" requirement to make it even more valuable, which might be a good idea than a flat niter cost.
Coal: There are only two units that use this - Ironclads and Battleships. This is fine, because coal's main use should be for industrial capacity/power, so railroads and power plants already eat into this. I don't think there are other units that can qualify here, so Coal doesn't need a change IMO.
Oil: THE BIG ONE. Right now, Oil is probably the most versatile/valuable of strategic resources, being consumed by a ton of units, in addition to power requirements.
- Tank, Missile Cruiser, Modern Armor, Submarine, Biplane, Rocket Artillery, and Mech Infantry should all keep their oil requirements.
- Infantry and Artillery should LOSE their oil requirements. Modern age players need some sort of offensive power to be able to seize oil if they need it, so removing resource requirements for at least infantry should be required. Artillery can have a different requirement if it must have one.
- The Helicopter should keep its aluminum cost but should also require oil.
- Possibly, Destroyer should lose its oil cost so that a player in the modern age can have some sort of non-wooden navy if they don't have oil to be able to fight subs, battleships, etc.
- Move oil maintenance cost to the carrier from the freed up destroyer. Mobile sea airstrips are valuable, and should be reflected as such for the gas guzzlers they can be. If you don't have oil, you won't be using carriers anyway.
- All air units should require oil maintenance, in addition to aluminum (except the Biplane, which remains oil only)
- Drones - since they are so powerful, you could add an oil requirement here (or aluminum).
Aluminum: is pretty widely used. All non-biplane air units use it, in addition to helicopters. This is pretty good, but there are a couple more units that realistically could use it as a requirement.
- Modern Armor (see my horses post; Heavy Cavalry should require two resources since they are so powerful, and Aluminum fits the bill nicely; flat cost).
- Rocket Artillery - flat cost. Very powerful, should nicely balance it with an oil requirement. similar reasoning to modern armor for the change.
- GDR: Okay, but why DOESN'T this monster use it? The uranium cost is well balanced, but GDR should be the most resource intensive unit of all.
- Drone: makes Rocket artillery even more OP. Can add just a small flat cost here instead of oil since drones are the best support unit (change my mind).
Hopefully this is something Firaxis can implement because this would make each strategic resource more valuable throughout their respective periods of the game, and would serve to better balance the various classes of units. I love the new strategic resource system, it just needs some tweaking right now to become the best possible that it can be.
Thoughts?