This is a vision on how to organize our provinces
The following Procincial Proposal is develop for ease of organization and recognizing we have many talented magistrates who can fill the positions as Provinicial Governor of Zarnia (Z) and Colonial Governor of respectively "Mitsubishi" (M) (Three Diamonds) and Colonial Governor of "Wastelands" W.
The division of borders is based jointly on topograpical facts, natural borders, nature of economy and the nature of military terrain as well as challenges in land improvment with large regional variations, recognizing planetary age.
Zarnia is the very heartland of Japanatica, bountiful, rich in food, lush vegetation, rolling hills, wineyards in the north, long rivers, hot foodplains, occasional sands for leisure and a small national park of Jungle north of the Capital. In general, Zarnia is the most civilized and developed province.
This terrain is primarily held by spearmen and the occasional swordsman, and in the future will hold an army of imperial samurai. The economy is based on agriculture, forestry and the occasional mining activity, and is the nations source of many settlers. Capital and provincial capital, Fanatikku.
Mitsubishi is the Southern Highlands of Japanatica, very distinct with rolling hills and mountain ranges, as well as the lands wealth in gems and gold, as well as source to horses on the Horseplateau, as well as iron. Mitsubishi is the
industrial highlands of Japanatica, but also a province with bright prospects in
science, culture, horsemanship, swordsmithing and powerful merchantfamilies.
I assume the Merchant Guild is located here, and Chieftess live there.
Cities are presently Furuyama up north, Epolenep in the south, and a future city, "Horseport"/Umeguchu is drafted in the West, "Area 52 is drafted in Northeast, and a fifth city is secretly being drafted to make the province of Mitsubishi strong. Mitsubishi will see more difficult terrain battles than any other location, with emphasis on spearmen, swordsmen and catapults.
WE expect Mitsubishi to be a peaceful region well into the end of Term 2.
Wastelands is the new colonial effort of Japanatica for our next major landgrab. Wastelands has not yet aspired to State status in Japanatica, but considered such a strategic territory we already made it a province.
Wastelands are characterized by desert, rolling hills and a lake in the west, through vast jungles and rolling hills, even some peaks all the way to the Eastern coast of the Continent. This province holds silks, iron and horses, a comprarable province profile to Mitsubishi, a province hard to develop, but rich in natural resources and with neighboring challenges. Wastelands will see some typical infantry terrain, but also open areas where cavalry may well win the day.
Mitusbishi will handle Babylonian borders, Wastelands Roman borders and finally will Zarnia handle the Zulu borders, so that each governor has comparable job situations. Zarnia will still remain our core province, where Mitsubishi and Wastelands will secure strategic resources and luxuris facing our two minor opponents, letting Zarnia face the more powerful Zulus.
Finally, I considered provinces as work in progress, and is against turnkey provinces. Provinces should also be actively developed by the governor, and may serve as a clearinghouse for cityplanning in order to ascertain a more holistic solution of organizing cities, as well as considering the role of the province, and be able to identify with it.
WE should be bold and create 3 provinces in order to let the talent of the people aspire to bring the nation forwards, and see if we can expand these.