PTW succession game

Zarth

Emperor
Joined
Aug 3, 2002
Messages
231
Location
The Netherlands
PTW Succession Game
Difficulty: Emperor
Civ: Arabia
Goal: Spaceship Victory

The roster:
RowAndLive
DJMGator13
Zarth
jb1964
rrau
 
Not a signup.


Maybe you would like to tell something about the game you're planning, ,like the difficulty, civ etc.


Good luck.
 
Alright then, here it is:

Civ3PTW v1.27f
Civ: Arabia
Difficulty: Emperor

World Size: Large
Continents
Climate: Normal
Temperature: Temperate
Age: 4 Billion
Raging Barbarians
11 random AI players
Default rules with Respawn AI Players off
All victory types are allowed, but...

Special rule:we want a SPACESHIP VICTORY

the starting location:
PTW_succession.JPG


PTW_minimap.JPG


anyone interested?
 
@Zarth,

I could be interested in this, although Emporer is above my level of solo play. Also, I'm in 2 SGs with spaceship victory conditions right now, so if it's up for discussion that would be good.
 
I'm comfortable playing on Emporer. I am currently participating in my very first SG as part of Team akots in SGOTM2.

Do you have a target date for the space victory in mind, ie pre1900 launch?
 
Not a signup, but not saying I won't sign up either... need to check to see how full my plate is, but I'll at least lurk this one.
 
I think a pre 1900 launch should be possible to achieve. I was more thinking of launching somewhere around 1500-1600 or even earlier.

@RowAndLive
In succession games I think you can play a little above your normal level of play, because we can discuss what to do before the next player plays his turns.


Additional rules:
24 hours for "got it"
48 to play your turns
 
@Zarth - Agreed. I'm doing so in several now.
 
Emperor is above my solo combat level. The highest I have ever tried is Monarch and I have won about 75% of those.

Anyway, I have just gotten into SG's and have found them to be a great way to really enjoy a complete game without investing so much time. And I hope it's correct to say I'm learning quite a bit and my play is getting better.

Anyway, sign me up. This will the SG #4 for me. I can usually finish my turns in 24 hours without much problem. At least I can through the ancient and middle ages. :)
 
Zarth said:
I think a pre 1900 launch should be possible to achieve. I was more thinking of launching somewhere around 1500-1600 or even earlier.

Sounds real good. I need to work on my tech trading and AI research path preferences. So a 1500-1600 launch would be incredible to acheive.
 
OK, Zarth, we have 4 plus a potential with Scoutsout. How many were you looking for? Let's post the roster and get started. It looks like a gift of a start to found right where we stand.
 
We have four players now:

RowAndLive
DJMGator13
jb1964
Zarth

One more player and we should be ready to start playing. Any volunteers for playing the first couple of turns?

Btw. First player plays 20 turns, after that it's 10 for everyone.
 
I don't mind starting, but I'm comfortable wherever you fit me in.
 
If you're willing to help someone through their first succession game, I'll sign up. I've been lurking the sgotm2 threads and the succession games sound like a good way to learn. :)
 
I don't mind starting either. Since Zarth is the creator of the game I defer to his roster order.
 
Got it. Will post later today.
 
Row,

I looked at the opening save (did not play any). My opening move would be for the worker to move East to the BG, take the Scout SW then SE (net is a 1 S move) trying to open up the rest of the possible coastline. After those two moves, see if moving the settler is advantagous. Currently I like the starting spot for the settler.

After a quick review of our competitors there is only 1 first tier tech (The Wheel) which is unknown. The only 2nd tier tech available for us to study is MYST, which puts us on a face track towards POLY & MON. Our two starting techs are the 2 most known in the game, so we need early/first contacts with other civs to get any trade value from them until we learn something else.

Good luck on your opening sequence. Dont forget you get the first 20 turns, then its 10 turns after that
 
4000 – 1
Ann (worker) E, Tiger (scout) SW (nada), SE to hill revealing game 1S & wheat 2W,
Found Mecca on hill near river exposing another BG 2N.
Mecca: > scout
Research wheel at 20%.

IBT: zzz

3950 – 2
Ann mines, Tiger WN revealing G N & more plains and trees W to NW.

IBT: zzz

3900 – 3
Tiger W,NW revealing water 2NW, WNW & 2W, hills NNW

IBT: zzz

3850 – 4
Tiger NNW revealing more water extending N & small island, many grass N of Mecca, but no BGs.

IBT: zzz

3800 – 5
Tiger N sees water is definitely ocean, not lake, E sees water NNE.

IBT: Mecca scout > warrior in 5

3750 – 6
Wolf (scout) SWS, Tiger NE,NW confirming coastal wrap around N to NE

IBT: zzz

3700 – 7
Tiger 2E sees 4 BG available to this spot & 5 available if he were 1SW from present (or 3N 1NW from Mecca), Wolf SWS reveals range of coastal hills to E & mountains starting to S, gold 1SW.

IBT: Ann finally finishes mine (I prefer industrious workers…)

3650 – 8
Wolf 2S to hill that could be a canal city. Another tile 2SW could also be a canal city, but no others here. Sees whales ESE, and wheat 2W, more mountains S.
Ann roads. Tiger ESE to game tile, another game S, and GH SW.

IBT: zzz

3600 – 9
Tiger to GH & pops a village!
Medina has 3BG, 2 game, 1 forest & 2 grass, plus 5 more BG, 3 grass & 1 forest on expansion! Not coastal. Medina > warrior in 4.
Wolf SW to mountain reveals desert to SW, mountains S.

IBT: Mecca: warrior > settler in 10.

3550 – 10
Tiger S,E mant grass, looks like full wrap of coast.
Wolf, SW,W sees more desert.
Al (warrior) S

IBT: Mecca expands, Ann completes road.

3500 – 11
Change Medina build to rax in 12.
Al S. Tiger E,N confirms coastline. Wolf W,N to mountain sees more desert to SW, forested plains W & 2S. Ann WNW.

IBT: zzz

3450 – 12
Ann irrigates (in 4). Al S. Wolf 2SW. Tiger 2S.

IBT: zzz

3400 – 13
Tiger 2W. Al SW. Wolf NWN.

IBT: zzz

3350 – 14
Wolf NWN revealing many plains & coastal wrap. Al SW. Tiger NWW.

IBT: zzz

3300 – 15
Tiger SWW. Al SW. Wolf N (sees fish NNW) W sees more desert.

IBT: zzz

3250 – 16
Tiger WSW to coastal forest. Sees fish 2SW. Ann roads. Al S to neck. Wolf NWN to good city site (on river, coastal, FP w/wheat SW, 2 fish, gold NNW, 2 plains)

IBT: zzz

3200 – 17
Wolf NWN sees GH SW, fish NNE, river runs through plains to mtns W.
Tiger SES confirms coast, sees GH SW. Al S.

IBT: zzz

3150 – 18
MM lux to 40% to get OK & unhappy in Mecca to happy & OK for a cost of only 2gpt.
Al N. Wolf SW finds village deserted, sees yellow border to far W. Wolf W sees 2 Ottoman spears 2S.
Opponents are (from F10): Persians, Babs, Zulu, Ottomans, Iroquois, French, English, Celts, Spanish, Vikings, Carthaginians
Contact Ottomans: 2 cities, 10g, up BW & Mas, down Pottery & CB
Osman wants Pot, CB, 34g for Masonry. BW is less, but can’t get trade for BW without both of our techs. Yet both of our techs will get us BW + 10g & he’d give more, but no gpt. Can get BW for CB, 39g +3gpt or Pot, 39g +3gpt.
3gpt would put lux @30% and Mecca at 1 happy, 1 unhappy, so no go.
Hold off trading for now.
Tiger SW gets maps from Circassian tribe clearing local fog.

IBT: Ottoman spears move toward their city.

3100 – 19
Wolf SW,NW to mountain. Sees Istanbul 2W, warrior 1W, lake 2SW, river on NW edge of Istanbul, 1 mined grass, 1 unhooked BG.
Tiger NEN. Ann NE to cow. Al fortifies on neck mountain.
It turned out that we only needed 1g more!
Buy BW from Osman for CB, 57g +2gpt. I’d rather give him happiness instead of growth if I can’t get both of his.

IBT: Medina riots. Add harem dancer.

3050 – 20
Ann roads. Tiger E, can’t seem to get a view of the tile W of the island to confirm it as a 1 tiler.

Thoughts:
Wolf has yet to move this turn.
Mecca is currently set to grow & pop settler in 3, don’t mess with it.
Medina needs a MP garrison when it can get one, whether from home or Mecca.
There is very much land to the S & SW that needs exploring.
Medina will be a great military builder once the barracks is done.
We’re leading by ~20 points, but the Ottos have double our power.

Enjoy!
 
Back
Top Bottom