4000 1
Ann (worker) E, Tiger (scout) SW (nada), SE to hill revealing game 1S & wheat 2W,
Found Mecca on hill near river exposing another BG 2N.
Mecca: > scout
Research wheel at 20%.
IBT: zzz
3950 2
Ann mines, Tiger WN revealing G N & more plains and trees W to NW.
IBT: zzz
3900 3
Tiger W,NW revealing water 2NW, WNW & 2W, hills NNW
IBT: zzz
3850 4
Tiger NNW revealing more water extending N & small island, many grass N of Mecca, but no BGs.
IBT: zzz
3800 5
Tiger N sees water is definitely ocean, not lake, E sees water NNE.
IBT: Mecca scout > warrior in 5
3750 6
Wolf (scout) SWS, Tiger NE,NW confirming coastal wrap around N to NE
IBT: zzz
3700 7
Tiger 2E sees 4 BG available to this spot & 5 available if he were 1SW from present (or 3N 1NW from Mecca), Wolf SWS reveals range of coastal hills to E & mountains starting to S, gold 1SW.
IBT: Ann finally finishes mine (I prefer industrious workers
)
3650 8
Wolf 2S to hill that could be a canal city. Another tile 2SW could also be a canal city, but no others here. Sees whales ESE, and wheat 2W, more mountains S.
Ann roads. Tiger ESE to game tile, another game S, and GH SW.
IBT: zzz
3600 9
Tiger to GH & pops a village!
Medina has 3BG, 2 game, 1 forest & 2 grass, plus 5 more BG, 3 grass & 1 forest on expansion! Not coastal. Medina > warrior in 4.
Wolf SW to mountain reveals desert to SW, mountains S.
IBT: Mecca: warrior > settler in 10.
3550 10
Tiger S,E mant grass, looks like full wrap of coast.
Wolf, SW,W sees more desert.
Al (warrior) S
IBT: Mecca expands, Ann completes road.
3500 11
Change Medina build to rax in 12.
Al S. Tiger E,N confirms coastline. Wolf W,N to mountain sees more desert to SW, forested plains W & 2S. Ann WNW.
IBT: zzz
3450 12
Ann irrigates (in 4). Al S. Wolf 2SW. Tiger 2S.
IBT: zzz
3400 13
Tiger 2W. Al SW. Wolf NWN.
IBT: zzz
3350 14
Wolf NWN revealing many plains & coastal wrap. Al SW. Tiger NWW.
IBT: zzz
3300 15
Tiger SWW. Al SW. Wolf N (sees fish NNW) W sees more desert.
IBT: zzz
3250 16
Tiger WSW to coastal forest. Sees fish 2SW. Ann roads. Al S to neck. Wolf NWN to good city site (on river, coastal, FP w/wheat SW, 2 fish, gold NNW, 2 plains)
IBT: zzz
3200 17
Wolf NWN sees GH SW, fish NNE, river runs through plains to mtns W.
Tiger SES confirms coast, sees GH SW. Al S.
IBT: zzz
3150 18
MM lux to 40% to get OK & unhappy in Mecca to happy & OK for a cost of only 2gpt.
Al N. Wolf SW finds village deserted, sees yellow border to far W. Wolf W sees 2 Ottoman spears 2S.
Opponents are (from F10): Persians, Babs, Zulu, Ottomans, Iroquois, French, English, Celts, Spanish, Vikings, Carthaginians
Contact Ottomans: 2 cities, 10g, up BW & Mas, down Pottery & CB
Osman wants Pot, CB, 34g for Masonry. BW is less, but cant get trade for BW without both of our techs. Yet both of our techs will get us BW + 10g & hed give more, but no gpt. Can get BW for CB, 39g +3gpt or Pot, 39g +3gpt.
3gpt would put lux @30% and Mecca at 1 happy, 1 unhappy, so no go.
Hold off trading for now.
Tiger SW gets maps from Circassian tribe clearing local fog.
IBT: Ottoman spears move toward their city.
3100 19
Wolf SW,NW to mountain. Sees Istanbul 2W, warrior 1W, lake 2SW, river on NW edge of Istanbul, 1 mined grass, 1 unhooked BG.
Tiger NEN. Ann NE to cow. Al fortifies on neck mountain.
It turned out that we only needed 1g more!
Buy BW from Osman for CB, 57g +2gpt. Id rather give him happiness instead of growth if I cant get both of his.
IBT: Medina riots. Add harem dancer.
3050 20
Ann roads. Tiger E, cant seem to get a view of the tile W of the island to confirm it as a 1 tiler.
Thoughts:
Wolf has yet to move this turn.
Mecca is currently set to grow & pop settler in 3, dont mess with it.
Medina needs a MP garrison when it can get one, whether from home or Mecca.
There is very much land to the S & SW that needs exploring.
Medina will be a great military builder once the barracks is done.
Were leading by ~20 points, but the Ottos have double our power.
Enjoy!