Punishment to obsolete units, need feedback

Hi ya s3d!

"Knights should smite an ancient army...."

Hmmm....I'm not so sure.
Lets put the Roman Legion and Chinese pikemen to one side for the moment
(I also think that the Macedonian Pike armed Phanangites of Alexander the
Great's army would put up a good fight against Medieval Knights).

The long battlefield dominance of the Knight, from about 1050 AD till say 1550 AD,
can be split into two overlapping parts. In the earlier period they wore mail, while
later on more and more armour was added untill the Knight was almost totaly
protected from head to foot with plate armour by the end.

Now lets look at weapons. The Ancient armies used two main types of hand weapons:
the single handed edge weapon (i.e. swords & axes) and long pointed weapons (i.e.
pikes & spears). During the Medieval period a third type of hand weapon was added: the
two handed pole weapons (such as Poleaxes, Halbards, Bills and so on, which had the
disadvantage of not being able to use a shield because both hands were busy).

Now all these weapons were powered by the same thing: human muscles. And Medieval
muscles were no better than Ancient muscles. Yes, Knights also used their horses
and lances to charge the enemy, but after the initial impact it was
all down to their muscles to win the melee.

So I think Civ3 has got it right by giving Knights an attack of 4 and a defence of 3.
The Knight unit in the game can beat all the Ancient units. Against Swordsmen or Immortals
for example: when attacking they have a 2:1 advantage, and if defending, then the
odds are still about 1:1. And, being faster, the Knight unit can always fall back
if things start going against it.

Last of all lets look at the decline of the Medieval Knight.
Mid way into the Medieval period foot soldiers, fed up of being trampled by Knights
for hundreds of years, began to rely more and more on long pikes to stop mounted charges.
The English of the Hundred's Year War tried a different weapon, the Longbow. Both
these helped to give the Knight a bloody nose, but neither caused the end of
the Knight (remember, even with the Longbow and the battles of Crecy and Agincourt,
we English still lost the Hundred's Years War!). And both these weapons are also
muscle powered.

The true end of the Knight came with the invention of gunpowder.
Chemical power had at last replaced muscle power. After all, whats the point
of wearing heavy expensive plate armour if a bullet is going to go straight through it?

I think the last time 'Knights' were used was at the begining of the English Civil War
of 1642 to 1648. A unit nicknamed the 'Lobsters' (because of all the armour they wore)
soon threw away all their armour before the end of the first year.

Sorry to be so long winded!

(By the way, Medieval Knights were notoriously undisciplined, arrogant and foolhardy.
Steady trained and disciplined Romans or Macedonians would have been ok....)
 
I want to join this "thread" and give an idea of BS - AC.

Battleships are indeed good machines, but obsolete... regrettably there isnt a modern BS to replace the old ones` legacy... the aegis cruiser doesnt cut it. A good one could be a mix of both. not a bs with cruise missiles, but a good mix of them. a development on shell fires shows that new gen ones get twice as farther than the old ones... think about it and tell me what you think.



Ralph_Jones





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I HATE PEOPLE THAT CANT RESOLVE
THINGS ON THEIR OWN HANDS - Anonimous
 
Welcome Ralph_Jones (an ally at last!)

About your suggestion to create some sort of 'super-battleship' (may I use that
phrase?) to replace the old WWII battleships...

I think I can see what you are getting at. No Civ player wants to be told that
they can no longer build battleships when the next newest replacement
has only got half the firepower. But as for creating fictitious modern warships......
A laser armed fusion powered flying stealth submarine would be pretty
powerful....but do any exist?....well....er...no....

("Oh, well done Kryten. You've just alienated the only bloke who agreed with you!")

On the other hand, is it the magic words "AEGIS Cruiser" that's causing all
the trouble? How about changing it to "Guided Missile Cruiser", then making
it powerful enough to replace a WWII battleship? Isn't that what has happened
in the real world? After all, battleships are no longer the queens of the sea as
none have been built since the 1950's, so what exactly IS the queen of the
sea today?
.....Please don't say it's a smegging aircraft carrier!!!

If it IS the aircraft carrier (and I'm pretty sure it is), then how's about having
two types of carrier in the game: your good old WWII type carrier, and a new
modern nuclear powered Nimitz class supercarrier? And it's this new Nimitz carrier
that makes the battleship become obsolete. Does this accuratley reflect the real
world of naval warfare today?

The only problem is, how do we make this new carrier powerful enough to replace
a battleship?

(Let's see if we can sell the idea first, then worry about the details later).
 
Well you piece of crap (kidding), you didnt alienated me...you just rendered my explanation obsolete. i agree with you on the "half powered replacement", but think that they have half the power but twice the range :D.
I like the idea of 2 different types of carrier, but how does a carrier replaces a BS? Carriers only have aircraft for defenses, so if they dont have one on deck, a bs can come near and blow the phuck out of them, even a phreaking pirate ship can board them and make them surrender. To hell with it. im telling about the AEGIS Cruiser on one building ladder AND a "better capable of defending himself against aircraft" BS on another. that replacement cant be a carrier, taking the points i said before. PLZ dont replace a great BS with a measly carrier. the carrier can be built apart, dont join them.

BTW, you dont lose an ally... you win a supporter of your cause.


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I HATE PEOPLE THAT CANT SAY THINGS TO YOU DIRECTLY - ANONIMOUS
 
Well I just looked over this I want to add what few cents I have to the discussion.

About Battleships, the reason every nation was so quick to decommision them was due to their maintnence cost, manpower requirments, and the air power issue (though this was less of one). The Battleship still represents the most powerful source of actual battle rattle on the sea. The point of problems with overwhelming air power is a back burner issue, specifically in todays world. No U.S. warship goes into any area of specific threat without a battle group. This usually consists of One main ship (usually today being the Nimitz class Carrier) and about 7 - 15 other support ships which provide the proper strengths to cover every weakness the Battle greoup leader can come under fire. This main ship can and has been the Battleship. The battleship has mainly been decommisioned because there is a weight of cost versus reward. The battlship can only be used in specific circumstances, like any ship including missle cruiser's, but its main role is Wartime support with heavy fire and if somehow it every happened again fleet combat. We simply arn't at war enough versus the cost and manpower requirments to keep a battleship up and running at all times. And even if we were I doubt each and every one would require the type of heavy support the Battleship brings to the surface. However if you look back to every War since WWII you'll see a battleship in use (besides Vietnam, the gradual increase in manpower there and bad strategic planning was one of the reasons the New Jearsey wasn't reinstated for the war there) In Operation Just Cause/Opeation Desert Storm/ and The Korean Conflict a battleship was around. If you want real and significant power to be brought you reinstate the Battleship but being it costs about 5 million a month to keep up and running the cost vs reward just isn't substantial enough to keep it up in times of peace. I garuntee if the U.S. ever entered conflict with another significant power the Battleship would be one of the first things on the Navy's mind. She isn't called the queen of the sea for nothing :). As for the air power problem the support ships will do more then enough to keep the battleship safe, if it was a matter of fear of safety then we would of scrapped the battleships, not decommisioned.
 
Well Ralph_Jones, it looks like me and you against the world!

I still don't like the idea of creating fictitious modern warships though
(sorry about the 'laser armed fusion powered flying stealth submarine' remark).

What about this then:-
Nobody playing Civ really thinks that the Tank unit only represents a single
tank. Of couse not. It represents a whole Armoured Division, with all the divisional
anti-tank/artillery/infantry already factored in. Well, could the same thing be
done with a new naval unit? Lets call it a "Modern Battle Group" (or even a "Carrier
Battle Group"). This new unit would represent the main ship (sorry, but now
days it's usually a carrier) plus the dozen or so support ships mentioned by
Scipio Africanu above. Now you can give it aircraft (the carrier part of the group),
give it good firepower & defence (the battleship part of the group), give it
ASW, add the radar ability (representing the carrier's AWACs) and also cruise missiles...

....naaa! I don't like it either! What's the differance between this and a fictitious
new warship!


To Scipio Africanu:-
More good points to nail down the coffin lid of poor old Kryten's argument!
Sorry I ain't got time to answer you fully at the moment, but I've gotta dash
for a New Year's party. If I'm sober tomorrow I'll try to answer.

Have a good one people! See ya.
 
Well man... i respect the feeling about keeping it real or so i call it. but if ya think about it, Civ3 isnt THAT real... this time i recall the "spearman" issue... if ya dont know it, go play some more... that isnt real. also, i had recently an apache chopper runned down by a knight!!! that isnt real man. so my ideas arent valid on a "reality" game, but talking about this game specifically, i think is ok. BS with more rendered shells exist, but the manpower/reward issue keeps them unbuilt. i dont want to turn to the other side, but Scipio Africanu made a great point.



Ralph_Jones




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I DONT LIKE PEOPLE THAT CANT TELL THINGS
ON YOUR FACE - ANONIMOUS
 
Hi Kryten
There is another alternative for battleship - Soviet Union/Russian concept of "small armed carrier". "Admiral Gorshcov" class heavy -cruiser-carrier can carry only STOL/VTOL aircrafts, but also carry cruise missiles and other weaponry possibly (not sure about it). It can not project so much power as "real" carrier, but can fight with support of only 2-3 cruisers/destroyers ( that is concept at least) instead of huge battlegroup.


Also some nitpicking :

About ancient vs medieval armies: I can not agree that they had the same weapon. Ancient armies were armed with bronze and later soft iron weapon (In mediterranian area Roman were first to use stell, but we excluding them from equation) and medieval armies were using hight quality steel. The disadvantage of using iron vs steel is huge : During war with romans galls(spelling ?) had to stop fighting from time to time to straighten out their bent swords. About Knight's horse power force multiplyer : I agree it is working only on first strike, but this strike should be able do decide result of battle. If any force able to hold first knight's strike the knights are in big trouble anyway, medieval or ancient army notwithstanding. About Macedonian falanc vs knights: Macedonian barely survived attack of Indian war elephants, so I don't think they would be able to stand vs great deal more devastating knigts attack.
 
Agh!....my head hurts....

To s3d,

Good idea about the "Admiral Gorshcov" class of modern warship. Just one
question: have the Americans or any other world power besides the Russians
ever built them? If the answer is no then would'nt it just be another
fictitious modern warship?
As for the Ancient/Medieval discussion....can I come back to you later on this one?
(I'm feeling a bit fragile at the moment, and my brain can only hold one
argument at a time!)


To Scipio Africanu,

I said I'd give you a reply. You've covered some very, very good points that are
both realistic and plausible. It's gonna be hard for me to refute them, but here
goes...

I've been doing some research and I'd like to read out a quote from the
Microsoft Encarta Encyclopedia (ok, it's not a world authority on modern naval
warfare, but the facts it mentions can be confirmed by many other sources.
I just find it easier to quote from one source rather than several).

Here's what they say:-
"Battleships: Dispite the recommissioning of the four Iowa class vessels in the
1980's, the reasons for the abandonment of the battleship remain.
They are big, hence easy to find, slow, and dispite carrying steel armour up to
40cm (15 in) thick, they are still vulnerable to hits froms missiles which can pack
a punch many times greater than shells the armour was designed to withstand
in the 1940's. Today, the Iowa class carries a crew of only 1,800 compared to
their WWII complement of 6,000." (that's still a lot of wages to be payed at the
end of every month! It continues) "...battleships were extremely vulnerable and
of little tactical use in a possible task-force-versus-task-force naval action
in the North Atlantic. The Iowa class was recommissioned to reflect the
changing requirement of a world in which the Russian Navy threat was decreasing."

So, from the 1950's to the 1980's, a period of some 30 years, the two world
super-powers of the time (and we humble allies!) sailed around in Task Forces WITHOUT battleships. No battleships were afloat anywhere in the
world during
this period, and NO new ones were being built. And this was a the height of
the Cold War, when naval commanders were expecting to go to war at any
minute and every nation was bending over backwards in order to gain any
tactical or technological advantage they could. Still no battleships.
It was only
after the decline of the Sovet Navy in the 1980's that America recommissioned
four of it's battleships (now carrying Tomahawk cruise missiles in addition to their
big guns). NOT to protect the battlegroup, that job was already being done
by missile armed support ships, but to help the US navy in it's new
role of
'projecting-force-inland' i.e. shore bombardment (I've been reading Tom
Clancy's excellent factual books covering modern warfare).

Maybe battleships are too expensive to maintain during peacetime...
Maybe they are no longer cost-effective compared to carriers...
Maybe they are vulnerable to modern guided missiles...
Maybe an asteroid hit the Earth and wiped them all out...("Don't be a smeg-head Kryten!")

It dosen't matter which of the above reasons looks more plausable,
because they all lead to the same conclusion: NO battleships were built
after the 1950's. So if you want your civ to be realistic (well...as realistic as
it can be concidering all the flaws), then battleships should'nt be built after WWII.

(I can't go on. I'm ill. I'm going down the pub for the hair of the dog...)
 
Originally posted by Kryten
Agh!....my head hurts....

To s3d,

Good idea about the "Admiral Gorshcov" class of modern warship. Just one
question: have the Americans or any other world power besides the Russians
ever built them? If the answer is no then would'nt it just be another
fictitious modern warship?

Indian navy were buying one, not sure how that deal went. Also Chinese thinking about buying it. And Russia have troubles with keeping it's own seaworthy - it had not enouth money to support fancy warships.

Originally posted by Kryten
Agh!....my head hurts....

As for the Ancient/Medieval discussion....can I come back to you later on this one?
(I'm feeling a bit fragile at the moment, and my brain can only hold one
argument at a time!)

You are welcome ;)
 
hi s3d,

"The Indian navy MAY have bought one, the Chinese navy are
THINKING of buying one, and the Russians can't afford to keep
their one going..."

....hmmm....not exactly the new 'queen of the sea' is it!
 
OK so we came to the conclusion that BC shouldnt be built after 1950. in this game you cant set a date of expire on anything, bc you could get it on 1800 or on 2049. so you shouldnt be arguing about this and take kristen`s point... THERE SHOULDNT BE ANY BC AFTER 1950. so in last resource, you could remove the BC and replace it with something else. i dont know what, but replace it
 
Ah-HA! I knew there had to be something I was overlooking in all this. No, you shouldn't be allowed to keep making Pikemen in the modern day and age, but why?

Because if Pikemen are all you can make, you've already lost!

That's right. The Firaxis guys worked so hard making different ways to win, maybe they didn't even think about different ways to lose. Why not lose technologically? For example, the first time someone enters the Industrial Ages (or maybe the second, if there are a lot of civs in the game), anyone who's still stuck in Ancient Times automatically loses. Same for the Modern Times and the Middle Ages. And, of course, any civ crossing one of these lines would prevent that civ from producing units (and maybe wonders, heh ;)) from that "shunned" era.

Or maybe... lets see, there are about twenty advances in each era. Maybe once you're more than ten advances into an era, if prevents you from building units from the previous era? Nah, the tech tree would probably have had to be designed with that in mind from the beginning in order for it to work.
 
Kryten,

Thank you for your gracious words. (Now, once more unto the breach.)

In the search for a BB replacement (if we MUST have one <wink>) I don't think the real world, as it exists today, is a good proving ground.

In the real world, countries have bugets, nuclear weapons and a whole plethora of other issues to worry about when designing and commisioning new vessels. Not only that, but real world contries build ships to fill specific roles, NOT to be the BE all END all--One Ship to Rule Them All ... (Tongue very much in cheek.)

In the Civ games, for the most part, units fight A-historically, without their companion arms that would normally accompany them into battle. So, we have a carrier, BB, what-have-you, driving and fighting by itself. Yes, to some extent you can use combined arms in a very limited sense, by having multiple types of units in a stack, bombarding before attacking, but you don't have them opperating at the same time as a cohesive whole, as they do in the real world.

For these reasons it is more "realistic" to have BBs as a final step in the naval unit chain, because in the world of Civ 3 they are the most capable ship to fight alone.

My personal solution for this dilemma would be to split the BB into 2 or 3 new ships:

1. the Pre-Dreadnought battleship, which had a large mix of gun calibers and a small number of main battery guns. They were also slow and would be just above Ironclads in their abilities.

2. Dreadnoughts: The all big gun battleship. Longer range guns, better armor and somewhat faster.

3. the Super-Battleship: those built after WW1. They would be fast, have a large caliber main battery, huge number of AAA guns, able to carry cruise missiles. Examples would be the Iowas (which were refitted several times to bring them into the modern age), the Kirov BCs (though the Kirovs use missiles as their main battery) and the Yamatos, if they had survived.

In the world of Civ 3, I expect that BBs WOULD be a major part of every navy, because of the way combat works. Of course, while we're revising naval vessels, let's put in the Super-Carrier, also. After all, the carrier has gone through many more changes than the battleship.

Actually, you'd need to add new versions of all the ships to make the naval part of Civ 3 match the land version in scope. 2 versions of the destroyer, at least 2 of the cruiser and even add smaller combatants, such as the topedo boats destroyers were created to deal with (which were carried into action by other ships), PT boats and missile boats, like the Nanuchkas. All cheap, disposable, but with a big punch.

OK, so I've gone round the bend. Civ 3 isn't a modern naval sim, it's a strategic wargame with vast simplifications made in order to facilitate play. But you get my drift.
 
Thank you Ralph_Jones,

And Vger mate, slow down, slow down! This is civ, not Harpoon! But I do see your point. I agree that it's not possible to make civ nit-pickingly accurate, but that was never my intention.

Civ treats all it's units abstractly. This is necessary in a game that covers such a long period of human history. But I think that is one of the game's advantages, not a disadvantage. As I said before, look at the 'Tank' unit. In WWII, there were light tanks/heavy tanks/cruiser tanks/infantry tanks/tank destroyers/assult guns/etc. All these have been lumped together in a generic unit called 'The Tank'. Abstract, yes, but it works. When you reach the end of the Industrial Ages in civ and can build Tanks, Infantry, Artillery and Aircraft, it not only looks like you've entered the WWII period, more importantly, it "feels" like you've entered it. I'm sorry but I just don't get that same "feel" when I enter the Modern Times and I've still got old WWII battleships dominating the seas when, in reality, they have been replaced by newer modern ships.

It's the words "AEGIS" that is causing the problem. All the units in civ3 are given nice generic names like 'Tank' (all WWII AFV's), 'Fighter' (all WWII Spitfires/Mustangs/Me 109's/Zeros/etc), 'Carrier' (both WWII and modern Nimitz supercarriers), 'Destroyer' (WWI, WWII, and modern destroyers, plus I assume WWI/WWII Cruisers, as they are not represented in the game), and so on. But Firaxis...God bless 'em...decided to call the modern warship 'AEGIS Cruiser'. We all know that the true AEGIS cruiser is an anti-aircraft ship with no ASW capability and no firepower. If they had called the dam thing a 'Guided Missile Cruiser', then it could have represented ALL the modern missile armed ships and we wouldn't be having this discussion!

So, what's the solution? Well, here's my twopennies worth (British pre-decimal currency...."Careful Kryten, your showing your age!"):-
Rename the 'AEGIS Cruiser' to 'Guided Missile Cruiser', give it an attack of 16 (the same as a cruise missile: this represents it's anti-ship missiles), allow it to be built once 'Miniaturization' has been discovered, and battleships cannot be built once this new unit comes into play.
Now if we also increase the range of cruise missiles to say 4 (or 6?) and allow it to carry about 4 of 'em plus battleships and destroyers to carry at least one we get the following:-

---A Typical WWII Task Force---
Carriers
Battleships
Destroyers
Submarines
(Note: remove the carrier and you have a typical WWI fleet)

---A Typical Modern Battlegroup---
Carriers
Guided Missile Cruisers (each with 4 cruise missiles)
Destroyers (each with 1 cruise missile)
Nuclear Subs (if no nukes they are 'Hunter-Killers', with 'em they're 'Boomers')
(And maybe a battleship with one cruise missile, if you've still got any of these old WWII ships still in the game).

Now then. Does this look, and more importantly "feel", like a modern naval fleet?

(I agree with Vger's point about mutual support. But if this new generic 'Guided Missile Cruiser' has an attack of 16 and a defence of 10, the extra range of it's cruise missiles, and the ASW and radar abilities (which the current 'AEGIS Cruiser' unit in civ3 already has), then it should be able to look after itself.
After all, the battleship has only got an attack of 18 and a defence of 12: it's not that much differance)

(One last thing: I think the 'Nuclear Sub' unit should have an attack of 12, a defence of 6, and a movement of 5: these things have got better since WWI & WWII !)
 
To Ungoo, Hi!

I have downloaded your new mod and I will give it a try. Thanks.

I apologize for having dominated your thread with this battleship
thing for as long as I have. That was never my intention.
But I do promise that as soon as everybody agrees with me I will shut up...!
 
Well youre welcome man... i dont know why you thank me for...
Reallistically, BC should not exist after 1950... Aegis cruiser should be less strong but more ranged. so thats all bye
 
I haven't got back to the forums for a couple days which is why my response is delayed. To touch on a few points.

There were many battleships in service throught U.S. conflict before 1992. There was one operational in 1952 for the Korean War. As well as in 1968 in vietnam (oops on me), and there were ones in service during 1984-1991 ( Operation Just Cause occured 1989, they they did not serve officially in the conflict). They were completly decommissioned in 1992 for the whole. No Battleships serve in todays military. The Iowa and New Jersey have been donated to the states that hold their name for historical viewing and only the Missouri and Wisconsin are still collecting mothballs in a decommissioned dock. Remember decommissioned means they can come back if we need em'. :)

Its true they are heavy (leads to quicker sinking) and slower but they still represent a significant force in the world.

However I don't have to explain my case, I'll let the Navy do that for me. I grabbed this off the U.S. Navy's homepage at Http://www.Navy.mil

the actual page is http://www.chinfo.navy.mil/navpalib/ships/battleships/bbhistory.html

Battle Ship History, U.S. Navy.
--------------------------------------
During this time many of the battleships were mothballed or sold as memorials to the various states whose names they carried. Only a few of these majestic ships remained in service until 1948 when the last active battleship was redesignated a training ship and the Battleship-Cruiser Force, U.S. Atlantic Fleet, was renamed Cruiser Force, U.S. Atlantic Fleet.


The battleships returned during the Korean Conflict (1950-1953) for use in shore bombardment. The Battleship-Cruiser Force, U.S. Atlantic Fleet as a TyCom was resurrected on Oct. 15, 1952. With the Korean armistice and by 1957, the battleships began being decommissioned again. By Mar. 8, 1958, there were no active battleships and the type command reverted to Cruiser Force, U.S. Atlantic Fleet.


A final hurrah

USS New Jersey (BB 62). was brought back into service in 1968 and served as a gun platform off the coast of Vietnam. Her nine 16-inch guns could throw a 2,700-pound projectile more than 20 miles. The ship was again decommissioned in 1969, but was recommissioned in 1982. She was modernized, receiving an installation of 16 Harpoon missiles, with a range of about 60 miles, and 32 Tomahawk missiles, with a range of about 500 miles.


In May 1984, the United States Navy began recalling the remaining Iowa-class battleships for active duty, following modernization and updating. These weapons platforms were needed for an expanded 600-ship Navy to lead battle groups and help establish the U.S. naval presence around the globe. The 600-ship Navy was never realized and, instead, defense budgets continued to shrink. For this and other like reasons, USS Iowa (BB 61) and USS New Jersey (BB 62) were decommissioned for a final time by early 1991.


The invasion of neighboring Kuwait by Iraqi dictator Sadam Hussein in February 1991 postponed the fate of USS Missouri (BB 63) and USS Wisconsin (BB 64). The big guns of the two battleships hammered at land targets in Kuwait in support of the Allied ground offensive. Iraq agreed to a cease fire agreement on Feb. 28, 1991.


But the cost of operating these ships, the labor-intensive manning, and the more modern, more powerful cruisers and destroyers of today's Navy led to their final decommissioning as well. The last battleship on active duty was USS Missouri (BB 63) decommissioned Mar. 31, 1992. In the 21st century, there are no battleships in the United States Navy.
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However the Battleship remains a significant power of the seas, and by the way, she was named the Queen during the Second World War for her size and her ear popping power. The reason we didn't use Battleships in the North Atlantic is the Royal Navy had a significant presence there already, the U-boat menace made a significant problem for the battleships slow pace, and the largest need for sea power was in the pacific where the greatest fleet battle's to date have occured. So it was more a matter of circumstance that the battleship didn't serve in the U.S. Fleet, Atlantic Command then it was a problem of tactical capabilities.

So if you want a realistic Battleship this is my opinion...


Battleship

Attack - Medium, similier to Destroyer attack. It was the meanest ship in the 40's after all.
Defense - Low, needs to be escorted.
Speed - Slow, will slow down your escorts.
Bombard - Heavy, best in the game. Even better then cruise missle's. (don't start me on cruise missles :) those i've studied fairly extensivly)
Maintnence/Cost - Maintnence should be large, probably the most expensive to upkeep. Cost should be a lot, perhaps 25 - 30? not sure but a lot.

Perhaps later you can have an upgraded version of the Battleship (say call it, the Modern Batlteship?) with the capability to carry one cruise missle and a faster speed, but not a lot faster. It would cost a lot more to build but the upgrade of previous Battleships would be relativly cheap. Near same state except for perhaps a heavier bombard by a bit.

This I think would limit it to its role while still keeping a realistic look at it prowess on the high seas. Whenever the U.S. has entered a conflict with a powerful enemy on land or sea the battleship will have a role. How badly we need it to fill that role versus risk of damage makes that a concept to be decided but I garuntee if we had something to pound on the ground or from range at sea you'd see a battleship. I wouldn't stop its ability to be produced at 1950, we still have that ability. We just don't want too. If some nation could afford it and want to continue to produce them after 1950 I think they should be allowed in game, we haven't forgotten how to build them. As I said, we just don't want too.


Let me summerize the support ships it would at least require. This is all valid information that you can also look at, at the Navy's site.

These are all modern warships.


Submarine's
---------------
Attack Submarines - The SeaWolf class and the newer and more improved Virginia class submarines are your submarine/surface ship hunters.

Attack - Medium, around the size of the destroyer.
Defense - Low medium, higher then low but able to defend itself. They go up quick sometimes.
Speed - As fast as most ships, they can cruise at 25+ knots. The normal for a fleet is 20.
Can carry cruise missle's only and only one since there is limited space.
Cost/Maintnence - Cost should be a bit more expensive then its current setting. Maintnence should be normal.

Ballistic Missle Submarine - The Ohio class is the U.S. ballistic missle submarine. Its role fills the void for submersible strategic missle placement.

Attack - Low, not an attack submarine.
Defense - Slightly lower then the Attack due to the submarine's obvious stealth and evade capabilities.
Speed - Same as Attack submarine.
Can carry 4 to 5 tactical missles. It cna truly carry 24 trident class thermo nuclear missle's but that's just insane for this game.
Cost/Maintnence - Same as attack sub.


AEGIS Cruiser
-----------
Cruisers with the AEGIS combat system onboard - They are your BFC or Battle Force capable sea ships. In modern times your most significant power at sea to sea combat.

Attack - Biggest attack at sea.
Defense - Good defense, able to take on any ship.
Speed - Faster then the sub or battleship, near same level for destroyer. it cruises at 30+ knots.
Bombard - Second best in game, after the battleship of course :).
Cannot carry cruise missle's. It carries SM-1 or SM-2 missles but these are defense weapons alone and should factor into its defense and not offense. They are surface to air missle's. Therefor... Turn on Interception in air power make this range one or two squares. I'd lean towards two.
Cost/Maintnence - Cost should be heavier then tis current setting. Maintnence should be the smae.

P.S. The weapon you speak of that encompass's ship to ship missle weaponary is not a cruiser only weapon. The Harpoon missle, which is the base for ship to ship combat today, is for fleet wide use meaning any ship outfitted with the proper battary could have one. This is so wide spread that I believe it shouldn't create a factor in combat as it cancels itself out. Otherwise you couldn't properly represent sea combat in CivIII since everything would have a phenomenal attack rate, even carriers and battleships (yes BB's carry Harpoons). There's even more air to shi and helicopter to ship missles so we can't represent sea combat through guided ordinance.


Destroyers
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Destroyer - Normal destroyers are your submarine hunters carrying a small ability to bombard. They fill the role of specialized submersible defense.

Attack - Medium, enough to take on a submarine.
Defense - Medium, enough to defend against a sub.
Bombard - Low
Speed- Fast, up to speed with the cruiser. It has a speed of 30+ knots.
Can see submarine's on.
Cost/Maintnence - Cost should be a little less then cruiser. Maintnence should be normal.

Guided Missle Destroyer - The missle destroyer is what delivers your cruise missle capacity. No other ship has its ability to deliver as many Tomahawk missles in such quick succession.

Attack - Low, cannot attack something very easily.
Defense - Low, needs support for protection.
Bombard - None
Speed - Fast.
Should have anti air capabilites that exceed the Cruisers range.
Should be able to carry 5 cruise missle's, maybe 6 but that sounds over generous.
Cost/Maintnence - Cost should be same as cruiser due to the fact it has AEGIS sytem onboard. Maintnence should be normal.


Modern Frigate
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Not needed. They simply fill a role very similier to their Destroyer counterparts but with less growth capabilities and increased toughness versus actual hits taken. They are versitile and tough ships but don't offer a different type of combat role for them to represented in CivIII.


Other then that there is the Carrier which wouldn't provide support for a battleship but rather have its own battlegroup. Of course I have an opinion on that as well.

Carrier
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Conventional Take Off And Landing Carrier or CTOL Carrier.

Attack - None
Defense - Low
Speed - as fast as the crusier, it can cruise at 30+ knots as well.
Can carry 6 aircraft, maybe 8 due to the fact the Nimitz class can carry a compliment of 85 aircraft.
Cost/Maintnence - Cost should be heavy, they cost 4.5 billion to make. I'd say the second most expensive sea unit after the battleship. Maintnence should be higher then the norm but not as high as the Battleship.

The STOVL/Rotary propelled aircraft carrier. The U.S. has the most significant force of these as well in the Kitty Hawk Class Aircraft carrier. Able to slightly out class the closest Russian and European versions by aircraft launch and hold abilites.

This is llllllllloooooooooooonnnnnnnnngggggggggg, I know. However I enjoy a flex of resources from time to time. This is straight from the source with links and all so enjoy looking up the info, I know you all will find something interesting to learn about. Don't rely on Encyclopedia's, they are written by a group of people who can't possibly know about everything the Encyclopedia is to encompass with an indepth knowledge. Especially computer encyclopedia's, Half - truths and missing information run wild in them, though they usually don't (seeing your quote there are obviously exceptions) out right lie. Microsoft does it again right :).

The U.S. Navy is the most powerful sea power in the world. Russia's capabilities lie in their submarines and in no other catagory can any nation or state even challange American Military sea power. So they should be the basis for all CivIII sea power since most russian heavy sub equipment is behind closed doors to those in higher positions of the countries that have the ability to learn about them.
 
BS has great animation, it would be waste to scrap it. So I like this low-defence, slow- moving idea. The only thing I suggest is instead decreasing BS defence (it would make it vunerable to ironclad) increase AEGIS defence/attack and introduce modern frigate with higher defence/attack then destroyer (Dark Sheer alredy made this animation, it would be waste not to use it ;)
 
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