I'm not sure I see the purpose of the pandemic colony. It says that it reduces the chance to get pandemia by 10%, which is great, but you can only build it when you already have pandemia running rampant in that city. This seems to be rather ineffective - you have to have pandemia before you can reduce your chance of getting it. Further, once pandemia ends for that city you lose the pandemic colony and have to build it again from scratch when you get hit with pandemia again in that city. On top of that it requires 12 production to build the pandemic colony but in early game you can't even really build it before the pandemic has run it's course through that city, canceling out your building of it, which translates into wasted production.
It seems the pandemic colony is supposed to act as a quarantine for those effected, thus reducing the chance that more of the population would be hit by a pandemic, which is fine in theory but in terms of gameplay it is impractical. I would think a better solution is to make the pandemic colony a permanent structure once you have built it, or, reduce the cost of production so that it can be built in one or two turns.
I just get frustrated that it seems like every few turns I get hit by pandemia and the preventative measure of the pandemic colony really isn't preventative at all.
It seems the pandemic colony is supposed to act as a quarantine for those effected, thus reducing the chance that more of the population would be hit by a pandemic, which is fine in theory but in terms of gameplay it is impractical. I would think a better solution is to make the pandemic colony a permanent structure once you have built it, or, reduce the cost of production so that it can be built in one or two turns.
I just get frustrated that it seems like every few turns I get hit by pandemia and the preventative measure of the pandemic colony really isn't preventative at all.