Pushing the limits.

Actually you can have up to 254, as the true limit is 255 (and there has to be at least one AI city or the game ends). If the game is preventing you from adding more, there are probably some AI or Barb cities around. The other thing you need is space to put the cities. If the amount of land is small you may find you cannot pack them in tight enough. Last resort, terraform a few tiles on the poles and plant some cities there with Harbor and Platforms.
 
Actually, you can have 255 cities! DoM figured out how to do it. You have to have restarts on, and at some point in your game, you must kill off a civ and have the respawned civ start at a location where it cannot build a city. Than you keep that AI settler trapped where it cannot build a city while you destroy the other civs and build your city count up to the 255 limit. As long as the AI settler exists, there is an active AI civ and the game goes on, alowing you the build that 255th city.
 
I'd forgotten about that trick. Haven't played more than a handful of games with over 100 anyway. Too much micro-management for a perfectionist like me. I have trapped respawned AI settlers, though. Seen one respawn on a 4 tile island with no buildable terrain. They are not smart enough to try to improve the terrain (like irrigating swamp to grass), they just move around endlessly.
 
ok... but what I'm really is looking for is some hack/patch or something that makes it possible to have more than 255 cities in a game...
 
Im not sure why you would want more than 255 citys. have a look in the rules.txt might be something in there u can use to change it. BUT BE CAREFULL dont change anything with out backing up first or you will just break something. dont do it unless ur abit more of an advanced user. :)
 
Some scenario designers want more than 255 cities, especially for scenarios created on gigamaps. To implement something like this you're looking at reverse engineering the game - or parts of it. See this thread.
 
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