Exterminas
Warlord
- Joined
- Sep 13, 2010
- Messages
- 121
So, a warning upfront: I might be completely off with this post, it is just based on some of those horrible subjective experiences that I had recently. It might not contain even a fraction of truth.
So, since the Start of BNW I have moved up to Emperor, whereas I played mostly on King before. I love playing a Warmonger and with BNW I have noticed a few... annoying things, that I wanted to share with you, to see if other people have observed the same.
My Point is this: Since BNW, playing as a Warmonger has become increasingly difficult - not in the sense of actual warmongering, but in the sense of what stuff you have to do to actually be able to start warmongering.
Here are a few of my points:
- With the changes to the Social Policies, especially the lost happiness from Piety, it has become mandatory for a Warmonger to start a religion with the appropriate happiness boni in order to maintain the puppets.
- The Tech-Malus for more cities punishes Warmongers, since those puppets bump up the cost without producing all that much science. Though you can combat that somewhat with the left side of rationalism.
- You are practically forced to devote at least some attention to Toursim, if you want to be free of Ideology-Pressure and roll with Autocracy, since the AI mostly seems to take Order or Freedom. Otherwise you get blasted to Narnia with Unhappiness.
- My Biggest Point: In the early game you have devote much fussing to setting up Trade Routes with City States, since you need the cash to pay the army, but trading with your nearest CIV-Neighbor, which would provide a decent amount of money, is usually out of the option with the caravan's limited range. Usually you just have one other civ close nearby, which you will want to DOW as soon as possible. So you are left with squeezing those measly City-States for Money in Order to hire Troops.
- This last point is most likely entirely subjective: Is it just me or has the terrain generation gotten worse in BNW? I meet an increased amount of mountain or jungle-induced Choke-Points, that make it agonizing to wage a decent war early on. This is probably a result of the Trade-Route-Induced Gold-Deficit. Before BNW I could just build a road through that jungle, in order to move my troops. But now I barely have the money to pay my Troops, let alone build a vast stretch of road into nothingness. Especially since those Caravans cost early Production too!
Overall I have the impression that the early game has become... tedious, because there is just so much stuff that you have to take care of, usually in a very strict, non-dynamic fashion. I feel this hits warmongers harder than other playstyles, since Defending your Turf has always been a lot easier in Civ5 than attacking it. When I play focused on culture or science, I rarely have to care about warmongering, since the AI is just so horrible at coordinating attacks at those choke-points and cities.
So, did I just have some bad luck with my Pangea-Maps and should Switch to permanently playing Great Plains, or do others share my Feelings about early game Warmongery?
So, since the Start of BNW I have moved up to Emperor, whereas I played mostly on King before. I love playing a Warmonger and with BNW I have noticed a few... annoying things, that I wanted to share with you, to see if other people have observed the same.
My Point is this: Since BNW, playing as a Warmonger has become increasingly difficult - not in the sense of actual warmongering, but in the sense of what stuff you have to do to actually be able to start warmongering.
Here are a few of my points:
- With the changes to the Social Policies, especially the lost happiness from Piety, it has become mandatory for a Warmonger to start a religion with the appropriate happiness boni in order to maintain the puppets.
- The Tech-Malus for more cities punishes Warmongers, since those puppets bump up the cost without producing all that much science. Though you can combat that somewhat with the left side of rationalism.
- You are practically forced to devote at least some attention to Toursim, if you want to be free of Ideology-Pressure and roll with Autocracy, since the AI mostly seems to take Order or Freedom. Otherwise you get blasted to Narnia with Unhappiness.
- My Biggest Point: In the early game you have devote much fussing to setting up Trade Routes with City States, since you need the cash to pay the army, but trading with your nearest CIV-Neighbor, which would provide a decent amount of money, is usually out of the option with the caravan's limited range. Usually you just have one other civ close nearby, which you will want to DOW as soon as possible. So you are left with squeezing those measly City-States for Money in Order to hire Troops.
- This last point is most likely entirely subjective: Is it just me or has the terrain generation gotten worse in BNW? I meet an increased amount of mountain or jungle-induced Choke-Points, that make it agonizing to wage a decent war early on. This is probably a result of the Trade-Route-Induced Gold-Deficit. Before BNW I could just build a road through that jungle, in order to move my troops. But now I barely have the money to pay my Troops, let alone build a vast stretch of road into nothingness. Especially since those Caravans cost early Production too!
Overall I have the impression that the early game has become... tedious, because there is just so much stuff that you have to take care of, usually in a very strict, non-dynamic fashion. I feel this hits warmongers harder than other playstyles, since Defending your Turf has always been a lot easier in Civ5 than attacking it. When I play focused on culture or science, I rarely have to care about warmongering, since the AI is just so horrible at coordinating attacks at those choke-points and cities.
So, did I just have some bad luck with my Pangea-Maps and should Switch to permanently playing Great Plains, or do others share my Feelings about early game Warmongery?