onedreamer
Dragon
The simple solution is to play Arendel 

My impression, according to my experience, is that a fire can burn -and normally will- an entire continent unless stopped via spring. And that doesn't make much sense. What do you guys think?
Hell terrain wont enter your territory unless:
1. You are the infernals.
or
2. The Armageddon Counter (AC) is about 25 and you are the Ashen Veil.
or
3. The AC is above 50 and you are evil.
or
4. The AC is above 75 and and you are Neutral.
Sanctify may buy you a little time, and help turnover tiles when you recover a hell terrain area instead of waiting for it to switch back. But it isn't intended to be used to fight hell terrain expansion if one fo the 4 things above is true.
If you are worshipping the Ashen Veil, then expect to get hell terrain. If you are evil or neutral and don't want it then you are going to have to keep it below those thresholds. Killing Hyborem will knock it down a fair amount.
The barbs don't have a special ability to pass through fire tiles. Orcs have enough fire resistance to be able to do it, which is why you see them walking through it (so its an orc ability, not a barb ability).
[NWO]_Valis;5173145 said:Go on a crusade against AV cities. Razing them lowers the AC. Killing Hyborem also lowers it. Sancrify city ruins, etc. Do everything to win the game before that. Also notice that it is destructive also for other neutral and even good civs. You are crippled but they are too so use it.
The small round button near the event log (Upper left) is the closest thing you'll find.You know at the end of the game you can review the game events. Is there any way DURING the game you can review these events to see why the counter moved?
I don't believe the 'sanctify city ruins' deal is working yet.
I suspect, from what i observed in my last game, that sanctify ruins only lowers the counter when the city in question was owned by a particular alignment. When i tried it, it did nothing the first time, though i'm fairly certain the city had been owned by a neutral civ(they weren't good atleast) but it did lower it the second. On the other hand the AI seemed to be lowering the counter pretty regularly, and cleaning up those ruins,leading me to believe sanctify ruins atleast worked for it(I never actually saw it though).
or maybe it only works when the civ doing the sanctify'ing is of a particular alignment?(i did change alignments part way through)
anyone know for sure? It does seem to work its just the mechanics are a mystery to me.
Its broke in 0.20. It will be fixed in 0.21.
My impression, according to my experience, is that a fire can burn -and normally will- an entire continent unless stopped via spring. And that doesn't make much sense. What do you guys think?
just played my first game of .21 where acheron finally showed up. LOL, now not only will the entire continent burn, but before the fires extinguish, the forests will regrow, and burn again, and again, and again.
-edit-
grr, got cliped, anyway can the spreading of fires be greated reduced/negated in new forests to help prevent these millinia burns. if this has been done already, can it be increased a little?
If memory serves, he currently only breathes fire if a unit is in range. I think it might not matter if the unit stays in range or just moves through the area. Or, maybe it use to work that way and now it doesn't.