Putting out Fires

The simple solution is to play Arendel :P
 
My impression, according to my experience, is that a fire can burn -and normally will- an entire continent unless stopped via spring. And that doesn't make much sense. What do you guys think?
 
My impression, according to my experience, is that a fire can burn -and normally will- an entire continent unless stopped via spring. And that doesn't make much sense. What do you guys think?

Its largely random, there is a percent chance per turn that they will burnout and a percent chance that they will spread (the spread chance is modified by the Armageddon Count so huge forests burning across an entire continent are more liekly with the AC is high).
 
Hell terrain wont enter your territory unless:

1. You are the infernals.
or
2. The Armageddon Counter (AC) is about 25 and you are the Ashen Veil.
or
3. The AC is above 50 and you are evil.
or
4. The AC is above 75 and and you are Neutral.

Sanctify may buy you a little time, and help turnover tiles when you recover a hell terrain area instead of waiting for it to switch back. But it isn't intended to be used to fight hell terrain expansion if one fo the 4 things above is true.

If you are worshipping the Ashen Veil, then expect to get hell terrain. If you are evil or neutral and don't want it then you are going to have to keep it below those thresholds. Killing Hyborem will knock it down a fair amount.

The barbs don't have a special ability to pass through fire tiles. Orcs have enough fire resistance to be able to do it, which is why you see them walking through it (so its an orc ability, not a barb ability).


I have been playing the Elves who are Neutral and fall into #4 above.

If Sanctify isn't the way to prevent it from spreading to your Neutral Civ, what is the best way?

Controlling the counter (below 75) is not really an option you can control as the AI moves the counter up at will.

Yes, you are right about the orcs. I used the Dominate spell to get a few Orc/Barb units and they were great for passing through all types of terrain.

Any comment on slowing down the advance of it, or the illogical way it seems to spread on an open map?

Thanks.
 
Go on a crusade against AV cities. Razing them lowers the AC. Killing Hyborem also lowers it. Sancrify city ruins, etc. Do everything to win the game before that. Also notice that it is destructive also for other neutral and even good civs. You are crippled but they are too so use it.
 
aincent forests should be immune to hell terrain (at least untill the counter reaches 100) and temples of leaves should reduce the rate of fire spread in their fat cross
 
:D Why should temples of the leaves reduce fire spread? Aren't they just buildings full of kindling?:D
 
[NWO]_Valis;5173145 said:
Go on a crusade against AV cities. Razing them lowers the AC. Killing Hyborem also lowers it. Sancrify city ruins, etc. Do everything to win the game before that. Also notice that it is destructive also for other neutral and even good civs. You are crippled but they are too so use it.

I don't believe the 'sanctify city ruins' deal is working yet.

I think one of the most difficult things in Fire is managing the Counter.

For example, in my game today the counter was at 35. I thought it is time to build a few more workers to prepare for the oncoming Blight. However, next turn, it dropped to 29. OK, I thought, I have some time to skip the workers for now.

Guess what happened next turn?

The counter hit 41! A jump of 12 pts in one turn.

I know the Ashen Veil being founded was part of that, but I don't know the rest.

One thing I was wondering:

You know at the end of the game you can review the game events. Is there any way DURING the game you can review these events to see why the counter moved?

Thanks.
 
AV founded = +5 IIRC another +5 if the Holy City is built (if the civ founding the veil had a great prophet, it's possible. +1 for AV spreading to a city, so let's say it spreads to 1 of his founding civ cities and Hybo build his first city on the same turn, that would give a +12

The fact is, founding the veil has a huge short-term impact. if the counter is already near 30 and AV is not yet founded, you can expect the blight to occur at ANY time.
 
I don't believe the 'sanctify city ruins' deal is working yet.

I suspect, from what i observed in my last game, that sanctify ruins only lowers the counter when the city in question was owned by a particular alignment. When i tried it, it did nothing the first time, though i'm fairly certain the city had been owned by a neutral civ(they weren't good atleast) but it did lower it the second. On the other hand the AI seemed to be lowering the counter pretty regularly, and cleaning up those ruins,leading me to believe sanctify ruins atleast worked for it(I never actually saw it though).

or maybe it only works when the civ doing the sanctify'ing is of a particular alignment?(i did change alignments part way through)

anyone know for sure? It does seem to work its just the mechanics are a mystery to me.
 
I suspect, from what i observed in my last game, that sanctify ruins only lowers the counter when the city in question was owned by a particular alignment. When i tried it, it did nothing the first time, though i'm fairly certain the city had been owned by a neutral civ(they weren't good atleast) but it did lower it the second. On the other hand the AI seemed to be lowering the counter pretty regularly, and cleaning up those ruins,leading me to believe sanctify ruins atleast worked for it(I never actually saw it though).

or maybe it only works when the civ doing the sanctify'ing is of a particular alignment?(i did change alignments part way through)

anyone know for sure? It does seem to work its just the mechanics are a mystery to me.

Its broke in 0.20. It will be fixed in 0.21.
 
Its broke in 0.20. It will be fixed in 0.21.

seriously?? cause it did work... well guess i better clean out my civ4/ffh2 files and start from scratch, might also explain the recent increase in ctd's from ffh2.
 
My impression, according to my experience, is that a fire can burn -and normally will- an entire continent unless stopped via spring. And that doesn't make much sense. What do you guys think?

just played my first game of .21 where acheron finally showed up. LOL, now not only will the entire continent burn, but before the fires extinguish, the forests will regrow, and burn again, and again, and again.

-edit-

grr, got cliped, anyway can the spreading of fires be greated reduced/negated in new forests to help prevent these millinia burns. if this has been done already, can it be increased a little?
 
just played my first game of .21 where acheron finally showed up. LOL, now not only will the entire continent burn, but before the fires extinguish, the forests will regrow, and burn again, and again, and again.

-edit-

grr, got cliped, anyway can the spreading of fires be greated reduced/negated in new forests to help prevent these millinia burns. if this has been done already, can it be increased a little?

I think the problem is that acheron is constantly reigniting the inferno. in my last game he spawned in the jungle and then it was, "so long jungle, hello forest... goodbye forests, oh, hello again... die acheron, die... chop, chop, chop."

acheron needs to not cast his meteor unless enemies are in range, and jungles should be a bit more resistant to fires.

idea: maybe natures revolt could also increase the growth rates of forests and jungle.
 
If memory serves, he currently only breathes fire if a unit is in range. I think it might not matter if the unit stays in range or just moves through the area. Or, maybe it use to work that way and now it doesn't.
 
If memory serves, he currently only breathes fire if a unit is in range. I think it might not matter if the unit stays in range or just moves through the area. Or, maybe it use to work that way and now it doesn't.

.21c, *he seemed* to be shooting meteors at nothing, atleast nothing i could see. ofcourse the ones he shot at nothing never exploded so i don't think they started fires, but who knows. what was truely odd was the force from lunan sitting right next to the city tile for nearly a century whom he never shot at(he did shoot at my guys who were just behind them) but yeah i saw fireballs fly at nothing almost like he was using them as scouts.
 
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