Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
Bet she dungeoned it. I've faced a Tasunke who got Iron working that way before turn 200. Uh....
Bet she dungeoned it. I've faced a Tasunke who got Iron working that way before turn 200. Uh....
Yeah, the Sheaim is pretty strong now in the hands of the AI. the only thing I wonder is if they ever build planar gates. I've really never seen any of the Planar Gate creatures in any of my games, and I almost always put in the Sheiam so that (hopefully) the AV gets founded.
The pyre zombie explosion mechanic is still quite unclear to me.
As I understand it:
When the pyre zombie dies attacking, the explosion is centered on the tile he attacked.
When the pyre zombie dies while under attack, the explosion is centered on the tilewhere he was attacked.
The center of the explosion is affected, as well as all the tiles around it, vertically, horizontally and diagonally. The units on the center tile take more damage than the ones around it.
Am I getting it right? Is it, for example, a good tactic to send troops one by one in the hope that each dead pyre zombie will weaken all of its stack?
When you send a stack of Pyre zombies after a city, does your stack get damaged by your units exploding on the defenders?
Thanks in advance...
Why wouldn't withdraw be any good? You don't kill any unit if you withdraw, so they wouldn't explode, and should leave you with enough movement points to move away.
They also have -50% resistance from Fire, so they can never die from a pure fire attack. (I think)