Rhye uses the same method - CyPlayer.acquireCity() - as PyScenario so any difference would be whether or not the flip occurs in war or peace.Regarding razing cities, this seems to always be the option of the Civ receiving a city - whether or not to keep it that is... But I'll take a look at Rhye's code to see whether or not he uses another method or something.![]()
You could try using the treaty() Action to make Civ getting the flip make peace with the Civ losing the city. Then, hopefully, the receiver wouldn't wanna raze it. Try it!
