Aussie_Lurker
Deity
Hi guys, Was wondering if you could help me out (I'm looking at YOU Kael or Great Apple
). What I want is a system where units have a random chance of sustaining damage if they spend too long in certain types of terrain (desert, jungle and tundra). I also want to make it so that this chance is even higher IF the terrain lies outside of the player's cultural border.
So, the first question is: Can it even be done? Second, if yes, then what part of the API am I looking to change? Thanks in advance
.
Yours,
Aussie_Lurker.

So, the first question is: Can it even be done? Second, if yes, then what part of the API am I looking to change? Thanks in advance

Yours,
Aussie_Lurker.