Ambreville
Deity
This is a question regarding the ability to show colonies on a map in an abstract manner. For example, what if your mod centered on Europe, but you wanted somehow to include foreign colonies clearly laying outside the boundaries of this European map, like the Americas, India, Africa, etc...
I had an idea to place single space cities on the far western edge of the map, basically in the ocean. One way to represent the correct distance of these colonies from Europe would consist in causing the sea spaces immediately adjacent to these colonies to require a specific number of game turns for ships to cross. For example, when sailing a ship from a European port, any sea spaces adjacent to the "Canada colony" might take a ship 10 turns to cross, while sea spaces adjacent to the "India colony" might require instead 20 turns. While in one of those spaces, these ships are effectively "frozen" until they emerge on the other side.
Is this something that is doable in Warlords with either Python or SDK??
I had an idea to place single space cities on the far western edge of the map, basically in the ocean. One way to represent the correct distance of these colonies from Europe would consist in causing the sea spaces immediately adjacent to these colonies to require a specific number of game turns for ships to cross. For example, when sailing a ship from a European port, any sea spaces adjacent to the "Canada colony" might take a ship 10 turns to cross, while sea spaces adjacent to the "India colony" might require instead 20 turns. While in one of those spaces, these ships are effectively "frozen" until they emerge on the other side.
Is this something that is doable in Warlords with either Python or SDK??