stravaig
Stand Up Philosopher
I'm happy with it the way it is. The wonder races are more intense, more frustrating maybe, but more intense.
Still, I also like the idea of 'peaceful' great leaders, particularly Boca's ideas! I'd make one of them able to reduce corruption, but that's just me.
It's a great idea to have them boost a city's performance in an area, and it seems balanced to me. It's like the decision with Military GLs: build an army or a wonder? With the Peaceful GL it'd be: get a bonus for this city or build a wonder?
I like it.
As for when they were awarded...
I think it should be random. If it's something predictable or repeatable, then, as Dan mentions, there'd be an exploit to get them. Military GLs are random, so should be Peaceful GLs, IMO.
Tying Jeremy's and Boca's ideas together ...
Figure the number of techs in a game. Give a random potential to generate a Peaceful GL for each time you gain a tech advance, so that it's likely to happen only once a game.
To make it rarer (although not necessarily historically accurate) and to pander to the peaceniks, make it so that you can only get one if you've been at peace for X number of turns. Maybe another criteria is that you have to be the first civ to research the tech... but that hoses you up at the higher difficulty levels.
Now, based on the tech you researched when the GL popped up, it'd be a particular type per Boca's idea. E.G.:
Computers - Science Leader
Music Theory - Cultural Leader
Nationalism - Religious/Social
Corporation - Commercial
I might add an Industrial Leader, too, who boosts production. Maybe split out Religous (Moral Leader) from Social. Social Leader would make people happy, Moral Leader would reduce corruption.
I like it!
Dan! Use this idea!
- Stravaig
Still, I also like the idea of 'peaceful' great leaders, particularly Boca's ideas! I'd make one of them able to reduce corruption, but that's just me.
It's a great idea to have them boost a city's performance in an area, and it seems balanced to me. It's like the decision with Military GLs: build an army or a wonder? With the Peaceful GL it'd be: get a bonus for this city or build a wonder?
I like it.
As for when they were awarded...
I think it should be random. If it's something predictable or repeatable, then, as Dan mentions, there'd be an exploit to get them. Military GLs are random, so should be Peaceful GLs, IMO.
Tying Jeremy's and Boca's ideas together ...
Figure the number of techs in a game. Give a random potential to generate a Peaceful GL for each time you gain a tech advance, so that it's likely to happen only once a game.
To make it rarer (although not necessarily historically accurate) and to pander to the peaceniks, make it so that you can only get one if you've been at peace for X number of turns. Maybe another criteria is that you have to be the first civ to research the tech... but that hoses you up at the higher difficulty levels.
Now, based on the tech you researched when the GL popped up, it'd be a particular type per Boca's idea. E.G.:
Computers - Science Leader
Music Theory - Cultural Leader
Nationalism - Religious/Social
Corporation - Commercial
I might add an Industrial Leader, too, who boosts production. Maybe split out Religous (Moral Leader) from Social. Social Leader would make people happy, Moral Leader would reduce corruption.
I like it!
Dan! Use this idea!
- Stravaig