- Joined
- Aug 15, 2001
- Messages
- 20,120
Well I didn't research Chivalry.
I got it from England for 2 luxuries. I needed more then 20 turns to build a few riders. I then proceded to take out England in just 12 turns with a rider stack, enjoying a nice GA. 
Let's just say my empire has been improved.
I know someone asked if 4 turn rate was possible -
<year deleted> Thanks to FP and the new English possessions - 4 turn research rate for steel [dance]
I got it from England for 2 luxuries. I needed more then 20 turns to build a few riders. I then proceded to take out England in just 12 turns with a rider stack, enjoying a nice GA. 
Let's just say my empire has been improved.
I know someone asked if 4 turn rate was possible -
<year deleted> Thanks to FP and the new English possessions - 4 turn research rate for steel [dance]
or a source of nonstop misery
. This chart is only a guide but gives a snapshot of how different approaches to barb activity can effect this stage of the game. How a player treats barbs, plans for barb attacks or uses existing forces to parole for barbs can have an immediate effect on the QSC score. How this "cost or benefit" plays our remains to be seen.
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) My game completion was quite interesting, and I'm dying to see how a few key issues played out in other games. (For example, did the treehuggers have to contend with large swarms of irritators?) Others have expressed definite interest in seeing this to completion - any thoughts on how to do this? Set a date for folks to post summaries of action from last QSC turn to their launch?

