Originally posted by SirPleb
I dunno, can't second guess others, but it does seem an odd move to me. Regarding the defensive consideration, moving to the hill would be superior.
You are thinking locally to the city. My original thoughts when I posted to the pregame thread had in mind cracker's warnings about intense barbs. While you would get a 50% bonus to unit defense, having a lake on one side of your city delays approach quite a bit. While there certainly isn't any specific defense bonus there are tactical defensive effects of a lake. This was what I had in mind when I originally considered the hill or nw for defense.
About not being very risky I agree, a lost move is not much if there's something to be gained. But the odds on gaining something are not maximized by a NW move.
I agree with you about judging, and I hope some of the eleven that moved there can elaborate on their thoughts, even if they aren't mathematically sensible. One other point is that it was known that there was a large land mass, this means less water so it seems highly likely that a fish would appear in a lake. This is pretty common actually. Of course I wouldn't move on a prayer, but this thought went thru my mind when I saw the lakes. As it turned out there were two fish nearby.
I've seen fish in lakes in other games and it seemed common enough, this map was obviously modified to have more lakes and I wonder if cracker purposely put fish in there or they were generated?
Re it not amounting to much, I don't agree - I'd move my settler two steps if it would mean a certainty of getting a food bonus. Food is the most important thing in the early game I think. I'd happily trade shields, gold, having to build an aqueduct in the long run, and throw in two settler moves, all just to get a food bonus
I'm not sure I share your entusiasm for food in the capital. I tend to prefer a high production capital. Of course had I known the fish was there I most likely would have moved, but for a fish thats questionable.
I would guess that one bonus food for the capital translates to at least two additional towns built by the 1000BC QSC cutoff;
True, but what have you lost? Its much harder to get a second or third city to the magic 5 shield production to churn out warriors [1]. In this game I might had ignored the fish simply because I knew I was going to try and get a lot of warriors built. If I were to replay this game I would still not move, and then settle and share the fish in my second and third city like you did. Meanwhile I would skip the granary in the capital and build an early barracks instead. And maybe get the fish cities with a granaries, again like you did. I only built one granary in my game.
Having just finished my gotm19 QSC I'm questioning my own strategy which is usually expand, expand, expand. Its good for milking and score, but power is far more important IMO.
Note 1
The key problem is getting a managable 4+ pop, while not too hard is certainly not something easy to do early. You'll need gold and slider for most cases, and this map was really weak on gold, and also you tend to waste a lot of gold using the slider in too high a percentage, especially when its only one city you are trying to balance.