hotrod0823
Deity
Despot pop rushing is using a single pop point and changing it to 20 shields. I believe it is effective in corrupt cities to get much needed culture or a quick baracks or in some cases a galley. I most likely use the too much but find it works as intended in most cases. It can create happiness issues but those can be resolved using lux tax or MPs, or in the case of a temple is self correcting.
Short rushing (I used a lot in GOTM20) a 80 shield cav can be rushed for 640 gold if the box is empty.
Lets say you have a size 12 city with a factory and Hoover. Most of my cities were producing 50-60 shields after corruption. I was able to change to a worker and rush its 10 shields for 80 gold. Swap to a settler and rush its remaining 20 shields for 80 gold more. Then swap to a cav. The 50-60 shields of normal production will complete the cav in 1 turn with as much as little as no waste or as much as 10 shields waste but you will get it 1 turn earlier at a cost of 160 gold. Vs. in 2 turns with as much as 40+ shields of waste without rushing.
Just as effective is going from worker to explorer to cav works well for all civs except Spain to help even the 40 shield cities get a cav in 1 turn.
By "short" rushing for 160 gold you have the same effect (a cav next turn.for 480 less gold. This means you can do this in 3 more cities for the same cost in gold that it would be for you to rush a single cav in 1 city.
I am sure there are more effective ways to use cash but this just one I used recently.
Short rushing (I used a lot in GOTM20) a 80 shield cav can be rushed for 640 gold if the box is empty.
Lets say you have a size 12 city with a factory and Hoover. Most of my cities were producing 50-60 shields after corruption. I was able to change to a worker and rush its 10 shields for 80 gold. Swap to a settler and rush its remaining 20 shields for 80 gold more. Then swap to a cav. The 50-60 shields of normal production will complete the cav in 1 turn with as much as little as no waste or as much as 10 shields waste but you will get it 1 turn earlier at a cost of 160 gold. Vs. in 2 turns with as much as 40+ shields of waste without rushing.
Just as effective is going from worker to explorer to cav works well for all civs except Spain to help even the 40 shield cities get a cav in 1 turn.
By "short" rushing for 160 gold you have the same effect (a cav next turn.for 480 less gold. This means you can do this in 3 more cities for the same cost in gold that it would be for you to rush a single cav in 1 city.
I am sure there are more effective ways to use cash but this just one I used recently.