cracker
Gil Favor's Sidekick
Today we can announce the results for Qsc20-Spain and extend our congratulations and thanks to all the players who submitted games.
We received 95 total submissions for this QSC game even on the various intensities of Deity level and yielded 93 scorable games.
Our top 10 QSC finishers played very strong games that demonstrated the focused on expansion, population growth, and exploration.
Qitai had an amazing population of 52 citizens and 29 workers gainfully employed.
You will need to download the scoring worksheet for this QSC to look closely at how the scores for the Conquest, Open, and Predator Class games were woven together to provide a consolidated picture of overal player performance. The total value of the extra Conquest Class starting bonuses was 1,110 points in terms of raw boost that was given to all Conquest Class players. The Predator class players had to overcome a 372 point deficit compared to open class players in order to make up for the differential of one technology, cash, and barbarian encounters.
General Improvement at Every Level of Play
One thing that we want to be sure and notice is that we see broad indications of improvement in player skill as well as the level of comfort that players express with some very challenging game situations. We have at least 3 times as many players playing games at a comfortably competent level of play compared to where we were just six months ago. This is fantastic to be in such great company and makes a placement in the top 50% of any event truly and honarable result that any play can be proud of.
Here is a link to the complete set of Qsc20-Spain results web pages:
Qsc20 Results and Data Tables
We also want to prepare you for a number of truly fantastic and exciting anouncements that will release special utilities and game viewers to you during the next 30 days. In the background, a numebr of dedicated programming volunteers including dianthus, spiderzord, and ainwood have been working overtime to build some unbelievable new tools that will help all of us to better understand how the game is played by looking at play choices of literally hundreds of different games all in a summarized graphic or data overview format.
Here is a sample image produced from one of the early beta versions of one of these utilities that shows a composite map overlay of every spanish city location built during the QSC games.
This early image clearly shows the settler preferences on the hill or the original start position with a strong secondary preference for the location that was dead center between the dyes and wheat due south of the starting location.
Other hot spots show up to the left of the dyes on or near the iron hill, to the east on the inlands sea coast next to where the ivory was located and the in a nice string of features that trailed off to the northeast to control the cows, horses and furs.
Image data like this can be used to demonstrate broad general trends that may make it easier for players to see some of the key game play choices that are being made by lots of the regularly successful players in the Qsc and GOTM games.
We received 95 total submissions for this QSC game even on the various intensities of Deity level and yielded 93 scorable games.
Our top 10 QSC finishers played very strong games that demonstrated the focused on expansion, population growth, and exploration.
Code:
Rank Version Class Player
1 p114 open Snaga
2 129 open Qitai
3 p114 open Ambiorix
4 p121 pred DaveMcW
5 p121 open acivguy
6 p121 open Alexman
7 p121 pred SirPleb
8 p121 open Smirk
9 p121 conq mr_ego
10 p121 conq dianthus
Qitai had an amazing population of 52 citizens and 29 workers gainfully employed.
You will need to download the scoring worksheet for this QSC to look closely at how the scores for the Conquest, Open, and Predator Class games were woven together to provide a consolidated picture of overal player performance. The total value of the extra Conquest Class starting bonuses was 1,110 points in terms of raw boost that was given to all Conquest Class players. The Predator class players had to overcome a 372 point deficit compared to open class players in order to make up for the differential of one technology, cash, and barbarian encounters.
General Improvement at Every Level of Play
One thing that we want to be sure and notice is that we see broad indications of improvement in player skill as well as the level of comfort that players express with some very challenging game situations. We have at least 3 times as many players playing games at a comfortably competent level of play compared to where we were just six months ago. This is fantastic to be in such great company and makes a placement in the top 50% of any event truly and honarable result that any play can be proud of.
Here is a link to the complete set of Qsc20-Spain results web pages:
Qsc20 Results and Data Tables
We also want to prepare you for a number of truly fantastic and exciting anouncements that will release special utilities and game viewers to you during the next 30 days. In the background, a numebr of dedicated programming volunteers including dianthus, spiderzord, and ainwood have been working overtime to build some unbelievable new tools that will help all of us to better understand how the game is played by looking at play choices of literally hundreds of different games all in a summarized graphic or data overview format.
Here is a sample image produced from one of the early beta versions of one of these utilities that shows a composite map overlay of every spanish city location built during the QSC games.
This early image clearly shows the settler preferences on the hill or the original start position with a strong secondary preference for the location that was dead center between the dyes and wheat due south of the starting location.
Other hot spots show up to the left of the dyes on or near the iron hill, to the east on the inlands sea coast next to where the ivory was located and the in a nice string of features that trailed off to the northeast to control the cows, horses and furs.
Image data like this can be used to demonstrate broad general trends that may make it easier for players to see some of the key game play choices that are being made by lots of the regularly successful players in the Qsc and GOTM games.