Merkinball
Deity
What's going on here. Why am I not getting my 100% bonus verse an archer? Why is only the 10% bonus getting reflected here?
What's going on here. Why am I not getting my 100% bonus verse an archer? Why is only the 10% bonus getting reflected here?
I am not sure what your problem is: the 100% is clearly depicted. I do suspect you would want something like 4.20 strength for your quecha, but the game does not work this way. Apart from the combat promotions which are attributed to the unit that has them all other bonuses are applied to the defending unit, i.e.What's going on here. Why am I not getting my 100% bonus verse an archer? Why is only the 10% bonus getting reflected here?
I love x-postingIf I was getting it, then doesn't the strength reflect that in that graphic? Wouldn't my strength be 2 X (100%) = 4 X 10% = 4.4 strength total?
Versus the archer?
Also, what is with the 65% tile defense nonsense? Is that culture + hill?
I am not sure what your problem is: the 100% is clearly depicted. I do suspect you would want something like 4.20 strength for your quecha, but the game does not work this way. Apart from the combat promotions which are attributed to the unit that has them all other bonuses are applied to the defending unit, i.e.
Quecha: 2*(1+0.1)=2.2
Archer: 3 * (1+0.1+0.65+0.25+0.5+0.25-1) = 5.25 as he is at 0.74 health: 5.25*0.74=3.885=3.88=all is well
If you look carefully at the calculation you'll see the 100% subtracted from the archer, this is the way it works and in your case it is even better than if you would get it for the quecha (+100% of quecha = 2 while -100% of archer = 3). So: you get the bonus but it is applied in a way you did not expect (namely deducted from the defender's strength and not added to the attacker's).So am I getting the 100% or not. It's depicted, yes, but not reflected in strength. The point of this unit is to early rush. Correct? I don't ever remember problems such as I'm facing in this scenario. If I am indeed getting the bonus, then my battle odds should be better than 50%, and I should take these archers out no problem with my remaining units. I don't. In fact, no matter how many times I redo this, I don't even do any damage to them from this point on. If the 100% is depicted, but I don't get the bonus because all the other bonuses go to the defending unit, then what the f--k is the point of Quechua rushing. If this bonus is attributed, but not reflected in battle odds, then that's something that's pretty stupid don't you think?
If I am indeed getting the bonus, then my battle odds should be better than 50%, and I should take these archers out no problem with my remaining units.
You *can* do Quechua rushes against cities on hills (and will probably have to in any rush), but you need more promotions on your Quechua. Go against less protected cities first, rack up experience, and try to keep the high-xp units alive, even when that means sacrificing one or two less developed units. With CR3 and Cover, you more than equalize the hills bonus of the defender.
The really tough nuts to crack are protective civs with promoted archers on hills. And Babylonians, due to the anti-melee bonus of their UU.