Quest bug/adjustment The Blessed Sea

LumenAngel

King
Joined
Apr 15, 2012
Messages
673
Location
Center of the World (France)
A new quest? never see it before....

The Blessed Sea, i Have to build cities on more landmass. Ok.... I dont have Navigation yet, and my actual land is one big island ant 2 tiny, for a total of 3... And my game only have 12 continents, 4 big island and maybe some tiny island elsewhere, it will be hard...
And I have to be on 22 landmass ?

How can I do this? I m not even sure there are so many landmass in this map!
Is it a % of nulbers of landmass? A random number? Something with a (bad) scalling with map size?
And before industrialism? So I will have only ONE era (Renaissance) to conquer at least a bit of each island of the world? I rgret I put "No" and the "One tile island" option...

Please, telle m there is a bug here....
And I dont even know how he will counts, nothing tell me how many landmass I have...
 
The number of land areas you need to be on is 1.5 times the number of players your map size defaults to (rounded down). (So if it wanted 22 your map must be defaulting to 15 players as 15*1.5 = 22.5 which rounds down to 22. Therefore you are on a Gigantic size map.)

In order to be able to be triggered there have to actually be 2 times as many land areas as the number of players your map size defaults to, therefore your map actually has at least 30 land areas. So it is almost always possible to complete, but difficult on anything but an archipelago - like map.

It might still be impossible since you sometimes get islands that are nothing but peak (especially 1 plot islands, but if you used a map generator that doesn't allow those then that won't happen). But is is usually possible, even if unlikely.

It is also possible that removing each one plot island in the map script did not update the area count (the setPlotType and setTerrainType functions have a "bRecalculate" argument which, if set to False, could maybe cause this if the map object's recalculateAreas function is not called afterwards). If so, the map you are using might actually not have the required number of land areas, but the game could think it does, since you had the map script remove those islands.

Also, I don't remember for sure but if a land mass is completely split by peaks (such that there is no way to get to the other side other than moving on a peak or going by water) then the parts might be different areas. So some of those land masses you have might be more than one area.

It is, in general, not worth the effort to complete this quest. Actually, the same is true of any quest: if you have to do something you would not have done anyway then it is usually not worth the effort. It may be worth adjusting the timing of some stuff, but that is about it for how much effort they are worth most of the time.
 
Also, I don't remember for sure but if a land mass is completely split by peaks (such that there is no way to get to the other side other than moving on a peak or going by water) then the parts might be different areas. So some of those land masses you have might be more than one area.

Peaks do not split areas.
 
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