Quest Ideas: Overhauls and New Concepts

Choosing an affinity perk is almost completely limited to the military, and I'd like to see affinity make huge changes for the civilian side as well.

The military unit issue could be resolved by adding more traits to those units.

I don't see any value in default perks from Affinity - why should a Harmony / Purity colony get a Supremacy perk at any time?

Because there is/should be no such thing as a 'pure' affinity society.

Just like You could reasonably point to any country on Earth now and talk about features of their society that were 'Freedom' 'Order' or 'Autocratic' oriented (even if one or two clearly dominated the others.

Just because I think all this planet should be bulldozed, doesn't mean I'm opposed to slapping on some ichor on to the trade vessels so they can go through miasma (we'll clear it eventually, but for now that's OK).
Just because I think we should adapt ourselves to the environment doesn't mean I'm opposed to getting some guns that are good at dealing with some of the annoying parts of that environment (we'll be at peace with them eventually, but until we understand them some bug spray is good)
And Just because I think that we should emancipate ourselves from the natural world and our human flesh, doesn't mean I can't appreciate some of the entertainment and cultural references such things provide (The biological world/body is nice to visit/remember, but I wouldn't want to Live there)


Overall we agree that there should be some choices that exclude others (I do like that the L 12 Affinities benefit improvements... a tile can't have more than 1 improvement... the more Biowells you have, the less Terrascapes, Domes, and Nodes you have)... And I do think an Affinity Virtue (or Affinity Trait) system would be a good way to do that.

But I Would Not want the entire Affinity system to be like that, where you are forced 100% into 3 (or 6) boxes and can't have even a little bit from the others.
 
Cultures always have nuance, but that does not mean that there are cannot be massive philosophical differences between them.

Furthermore, such differences are core to the theme of affinities: the affinities are depicted as progressing in very different ways, not all ending up at the same spot.

You are vastly understating the research and investment costs that go into what makes each Affinity unique in-universe.

An approach where players can get a bit of everything makes each individual bonus weak and boring - better to have 6 different options that are truly distinct.

(Though in DefiantMars' Affinity trait system the hybrids focus on picking between the core bonuses.)

Asymmetry makes the Beyond Earth universe and gameplay much more interesting than a muddled "something of everything" approach.
 
Cultures always have nuance, but that does not mean that there are cannot be massive philosophical differences between them.

Furthermore, such differences are core to the theme of affinities: the affinities are depicted as progressing in very different ways, not all ending up at the same spot.

You are vastly understating the research and investment costs that go into what makes each Affinity unique in-universe.

An approach where players can get a bit of everything makes each individual bonus weak and boring - better to have 6 different options that are truly distinct.

(Though in DefiantMars' Affinity trait system the hybrids focus on picking between the core bonuses.)

Asymmetry makes the Beyond Earth universe and gameplay much more interesting than a muddled "something of everything" approach.

As we learn more, I may try to make unique Traits for the Hybrids. Its going to be a challenge. I mean the Cores were hard enough, to make dichotomies for the other 3...

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@Topic, What area have we not covered for the Voracity, Supremacy, Mastery/Regality triad?
 
I may also try to make hybrid traits, though it could be hard.

Perhaps the theme could center around favoring one affinity or the other with each bonus?

I'm not sure.
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Nothing immediately springs to mind that hasn't been covered, but thinking of something like that is the first part of quest creation.
 
/edit: Nevermind, didn't realize there's a second page. Discussion has already moved away from what I was replying to.
 
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