Quest list

The Great Library receives scholars to help boost research. +1 free scientist in *city where Great Library is* (basically gets 3 scientists from Great Library instead of 2).

Does this bonus go obsolete with Scientific Method like the other 2 free Scientists?

Get +1 :food: for all stables.

Does this bonus go obsolete with Advanced Flight?

I've noticed that one quest gives you free Great Prophet if you choose it, and one gives choice of free Great Engineer, so is there quests for other 4 Great People types?
 
Capture the Holy Mountain...

I forgot the details as this was a couple games ago...

apparently there's a holy mountain somewhere, (i was jewish btw) and I needed to find it and settle near it so it's within my borders...

also if I build enough religious buildings (temples and monasteries) the mountain location will be revealed (something about studying the scriptures)

turned out it was near one of the barbarian cities I recently invaded, i mean liberated.

reward was spread of religion... don't remember much more than that..

Really? I just completed this quest and the reward was +1 :) in all cities. Pretty powerful is you ask me. It's like getting Notre Dame for free.
 
Does this bonus go obsolete with Scientific Method like the other 2 free Scientists?



Does this bonus go obsolete with Advanced Flight?

I've noticed that one quest gives you free Great Prophet if you choose it, and one gives choice of free Great Engineer, so is there quests for other 4 Great People types?

Yes, when stables go obsolete.
 
I think you keep the food bonus, same as you keep the culture bonus on Monastaries. Or how you keep the defense bonus of Castles/Walls after they're obsolete. You just can't build new Stables, is all.
 
I think you keep the food bonus, same as you keep the culture bonus on Monastaries. Or how you keep the defense bonus of Castles/Walls after they're obsolete. You just can't build new Stables, is all.

It is mentioned in their page in Civilopedia that they remain def. bonus. I've understood that when Stables go obsolete, they lose their XP-bonus, because most of civs can now build Helicopter units which replace Mounted units. About Monasteries, I think that you can still build Missionaries with them, but you can't build new ones and don't get the research bonus after you've researched SM.

No one has answered yet to my Great Library's additional free Scientist question, does someone know the answer?
 
I haven't passed that Quest yet, but I assume you keep the Great Scientist after the Library is obsoleted. If it's anything like the Forge Quest, the specialist is added independent of the Wonder.
 
Capture the Holy Mountain...

I forgot the details as this was a couple games ago...

apparently there's a holy mountain somewhere, (i was jewish btw) and I needed to find it and settle near it so it's within my borders...

also if I build enough religious buildings (temples and monasteries) the mountain location will be revealed (something about studying the scriptures)

turned out it was near one of the barbarian cities I recently invaded, i mean liberated.

reward was spread of religion... don't remember much more than that..

Got that one, it sucks, some AI got it.
 
Control of the Seas

I think that was the title. I needed to build 5 Triremes before the next age (the one triggered by Astronomy - Renaissance maybe?).

The success choices were a free Combat 1 promotion to all the Triremes (maybe all naval units?) or +2 gold coins (commerce units? they were given as gold coins) for each Harbor.

I went with the +2 coins for each harbor as my main continent (a 4 player game, ah, no 5 players I keep forgetting that I killed Babylon before they made a 2nd city) was rather serpentine in nature with only my capital landlocked out of maybe 10 or so cities.

I had this quest too, not all cities got the +2 commerce though. Dunno why though...
 
Hi

I forget the name of the quest but I had 1 to be the dirst to build 12 chariots before classical age. The reward was a free combat 1 to all my chariots. It also said there would be an "extra" reward if I had a state religion by the time I built the chariots but it was way early and the two early religion techs were researched before me so I didnt get that part done so no idea what the extra reward would have been.

I got this same quest in my game with the first reward. However, I did have a state religion when I completed the quest and it added the option to 'drive your state religion forward' which allowed you to automatically spread your religion to 5 of your cities.
 
It is mentioned in their page in Civilopedia that they remain def. bonus. I've understood that when Stables go obsolete, they lose their XP-bonus, because most of civs can now build Helicopter units which replace Mounted units. About Monasteries, I think that you can still build Missionaries with them, but you can't build new ones and don't get the research bonus after you've researched SM.

No one has answered yet to my Great Library's additional free Scientist question, does someone know the answer?
The time I finished the quest I already decided to quit the game, and then almost immediately, I got the quest so I dragged it out a bit longer to finish the quest.

I definitely believe the 3rd scientist goes away after Great Library becomes obsolete. Remember, when a building becomes obsolete, it loses all benefits except for culture bonus. Walls and Castles are the only exceptions to this I believe.
 
Does this bonus go obsolete with Scientific Method like the other 2 free Scientists?

Does this bonus go obsolete with Advanced Flight?

I've noticed that one quest gives you free Great Prophet if you choose it, and one gives choice of free Great Engineer, so is there quests for other 4 Great People types?

My memory is hazy, so I can't be sure, but I think the free scientist sticks, though the other 2 disappear when Gr Lib is obsolete. In any case it's WAY better than the alternatives. +2 beakers in ONE SINGLE LIBRARY in your empire is pathetic compared to getting the free scientist, even if that scientist leaves halfway through the game. You get +beakers AND +GP Sci points good for generating an Academy faster.
 
When I completed the forge quest, my engineer was added to the city as if I had settled a great engineer - no GPPs. Is this true of the scientist also (no GPP, no obsoletion)?

IIRC, small size maps also require 7 buildings. Scale needs to be patched because, on a small map, the quest effectively includes "after conquering your neighbor" since you are not going to build 6 settlers before getting boxed in.
 
The time I finished the quest I already decided to quit the game, and then almost immediately, I got the quest so I dragged it out a bit longer to finish the quest.

I definitely believe the 3rd scientist goes away after Great Library becomes obsolete. Remember, when a building becomes obsolete, it loses all benefits except for culture bonus. Walls and Castles are the only exceptions to this I believe.

I've thought that you can build Missionaries in Monastery cities w/o Org. Religion even after SM meaning you only lose their research bonus. Is it so?
 
I definitely think the AI competes with you to complete quests. I had one to settle x number of cities on y different land masses for some benefit (sorry I forget what :-) ).

Almost straight away after I noticed Ghandi had started building ridiculous cities that all happened to be on different islands. He was definitely competing.
 
I had the stable quest once, and like one turn into it it popped up with a message of HC has completed the stable quest, or whtever it is called. I guess he already had the 9 stables. Kind of cheating on the AI's part...
 
Can't remember the name of the quest but I remember the objectives:

Build 7 Harbours and 4 Caravels before the industrial age.

The rewards are +1 GPT to Harbours, all naval units recieve Combat One, or All naval units recieve navigation 1.

I chose the harbour one, I was the dutch and wanted a massive commercial empire :p

Had this with Huge map, so it was 11 Harbors (or in this case: Cothons) and 6 Caravels, meaning that also unit amounts in quests are different in different map sizes. The name of the quest is "The Harbormaster".
 
Does anyone know what the reward is for getting the colosseums and statue of Zeus?

I got this quest in the mid game - researching Democracy right now. I already have the Statue of Zeus - it's the only wonder I built. LOL!

I can switch to Universal Suffrage and just buy colosseums. I was thinking about building them anyway since I have my culture slider up and I'm always at war - going for domination victory here.
 
@ axident: The free scientist from the Library quest sticks around for the whole game. Very worthwhile! :)

@ Bast: If you have the Statue of Zeus when you complete the colosseum quest, you can choose a free Golden Age. When I finished that quest, I happened to be chasing a Cultural victory, so I choose the +4:culture: per colosseum instead.

Also, the AI can get quests even if you haven't gotten them! I was playing one game and minding my own business (no war at the moment), when I suddenly got a pop-up message that the Vikings had completed training the largest force of swordsmen the world had ever seen.... I had not seen this quest yet, but the AI managed to win it.

(Of course, those Swordsmen didn't stand up well against the horde of Elephants I sent against Ragnar shortly thereafter....)
 
Harbormaster (or something like that)

Build 11 harbors and 6 caravels. i dont know the reward.

I've played a dozen or so games of BtS now, and I wanted to compile a list of quests that I and others have come across.

Greed
You are tasked by your military leaders to seize control of that resource.

In my case, I was tasked to getting Horse from my neighbor. We were allies, even though he was far weaker than I was. I founded the holy city of our religion and spread it out to him. I was Holy Roman Empire, he was Sumeria.

After waging a bloody war which wiped him out completely, I got the message that I have completed my task, and I was rewarded with 4 Horse Archers with 0xp. The message that showed up was basically to the effect that as a pure power play, I backstabbed my ally. However, I could not see any negative penalties other empires might have had.

The Blessed Sea
You are tasked by your religious leaders to found cities on new landmasses. If you can build enough cities on new landmasses you will please the master, who will offer you a choice of rewards.

Basically, I had to capture or build cities on 10 different land masses. Size does not matter, from 1 plot islands to massive continents. Each landmass needs only 1 city. This quest is failed if one changes State Religions, cease to have State Religion, or reach Industrialism before this is completed.

I didn't finish since just got Assembly Lines.

Please share any quests and results if finished.

I got the blessed sea too, i just had to build on 16 continents, i couldnt help reaching industrialism at last, at that point, i had cities on about 15 continents..:(
 
Crusade
You are asked by your religious leaders to capture and occupy the Holy City of your religion from the infidels. (yes, the people that founded it :mischief:)

This was actually my goal from the start of a war I made, and it popped up a few turns in. I snagged Delhi, the great and Holy city of Bhuddism, the religion of 6 of the 8 civs, and i was rewarded with...

NOTHING! I was informed that the mission was over and that the crusades have failed. No rewards, no glory, no nothing. (besides snagging the richest city in the world. :P)

I guess it was a bug, too bad I didn't remember to save it for proof.

If you actually succeed in this quest, you get a choice of

1) Some current-tech-level defenders (four Riflemen, when I achieved it on a standard Pangaea)
2) Build the shrine of that religion (if not already built)
3) Spread that religion to some new cities (up to 7, on my standard Pangaea)

The requirements for success are that you do not change state religion, do not discontinue the war for any reason and do not allow anybody else to capture the holy city.
 
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