Question about follower beliefs

vyyt

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I have a silly question about the follower beliefs. If I pick a follower belief which grants some yields (e.g. science) per every 2 followers and my religion spreads to a foreign city, it means that the other civ, not me, gets the yields (e.g. science), correct?

There is no belief working like Tithe (= you get gold from followers in all cities following your religion, including the foreign ones) from CEP/base game, correct?

If my the above is correct, then what is your motivation to actively spread your religion to foreing cities?
 
If I pick a follower belief which grants some yields (e.g. science) per every 2 followers and my religion spreads to a foreign city, it means that the other civ, not me, gets the yields (e.g. science), correct?
F.O.L.L.O.W.E.R belief would imply something, don't you think?
If my the above is correct, then what is your motivation to actively spread your religion to foreing cities?
hP22MIg.jpg
 
I have a silly question about the follower beliefs. If I pick a follower belief which grants some yields (e.g. science) per every 2 followers and my religion spreads to a foreign city, it means that the other civ, not me, gets the yields (e.g. science), correct?
Correct, they get the bonus in their cities.

There is no belief working like Tithe (= you get gold from followers in all cities following your religion, including the foreign ones) from CEP/base game, correct?
There are 2 different enhancer-beliefs working exactly as mentioned, ones gives you faith and gold for every follower in foreign cities and one gives you culture and science for every follower in foreign citites.
There are also a pile of founder and enhancer beliefs that gives you a bonus when you spread your religion.

If my the above is correct, then what is your motivation to actively spread your religion to foreing cities?
First of all you need 20% of the worlds population following your religion to build your reformation-building and gain a reformation belief.

Second, you get more votes in the world congress for every city following your religion after you've constructed your reformation building.

Third, AI likes you more if they follow your religion, helps you manipulate them. City-states following your religion have their influence decay 25% slower.

Fourth, a lot of friends and follower makes it easier for you to pass a world religion resolution for your religion in the world congress, which gives you advantages in pretty much every victory-type.
 
Should the reformation beliefs only work for founders? I have a game where everyone is getting influence by missionaries in CS not only the founder.
 
Should the reformation beliefs only work for founders? I have a game where everyone is getting influence by missionaries in CS not only the founder.

reformation-beliefs works for everyone. With the exception of the delegates from One true faith(I think)
 
[...]
First of all you need 20% of the worlds population following your religion to build your reformation-building and gain a reformation belief.

Second, you get more votes in the world congress for every city following your religion after you've constructed your reformation building.

Third, AI likes you more if they follow your religion, helps you manipulate them. City-states following your religion have their influence decay 25% slower.

Fourth, a lot of friends and follower makes it easier for you to pass a world religion resolution for your religion in the world congress, which gives you advantages in pretty much every victory-type.

Good list. I'd also add:

Fifth, if you share religion, you get bonus (25% or something like that) to :tourism: which is helpful if your culture level is high
 
Good list. I'd also add:

Fifth, if you share religion, you get bonus (25% or something like that) to :tourism: which is helpful if your culture level is high

I generally went for things that are always useful (which I still don't consider tourism actually being). But I guess you could mention specific things as well.
Bottom line is that spreading your religion everywhere is awesome.
 
I think it makes for a really great mechanic, as in a Religion/Diplo game I actually went to war with Hiawatha because I needed another 3% of the world population for the Reformation Wonder and he was converting his cities back too quickly for it to take hold. In a normal civ game, I would have just gone "meh" and focused on another neighbor rather than spreading my religion by force.
 
Now knowing that Reformation Beliefs are for everyone, I get the feeling that the Founder Wonders are a little weak. You already "payed" for them as a founder belief and got only a little bonus directly.
 
Now knowing that Reformation Beliefs are for everyone, I get the feeling that the Founder Wonders are a little weak. You already "payed" for them as a founder belief and got only a little bonus directly.

They aren't really weak (as they are the ones that adds the votes for religious authority) but I agree that most of them have pretty boring numbers.
 
They aren't really weak (as they are the ones that adds the votes for religious authority) but I agree that most of them have pretty boring numbers.
Good, i forgot that the votes are in the wonder. But boring is a good point, last time i got to it, i couldn't care less about some 5 science and so on.
 
The +4 Golden Age points one was nice, as I got it early when happiness was still a problem. For a while, it cut my Golden Age time in half, so that was nice.
 
Yeah those wonders are pretty lame, but you already get Reformation bonuses off of building them so how much power can you put in them, really?
 
Now knowing that Reformation Beliefs are for everyone, I get the feeling that the Founder Wonders are a little weak. You already "payed" for them as a founder belief and got only a little bonus directly.

Reformation beliefs aren't for everyone, if I recall correctly. Pretty sure they work like Founder beliefs. If someone can show me which work for everyone, I'll fix it so that they only work for the founder (as it should be only for the founder).


G
 
Reformation beliefs aren't for everyone, if I recall correctly. Pretty sure they work like Founder beliefs. If someone can show me which work for everyone, I'll fix it so that they only work for the founder (as it should be only for the founder).

All 3 purchase with faith beliefs works for followers.
Knowledge through devotion works for followers.
Sacred sites works for followers.

Those are the ones that I'm sure of, but I think most of the others work as well, and I think the last time I brought this up we agreed that the reformation belief was too powerful to just benefit the founder.
 
All 3 purchase with faith beliefs works for followers.
Knowledge through devotion works for followers.
Sacred sites works for followers.

Those are the ones that I'm sure of, but I think most of the others work as well, and I think the last time I brought this up we agreed that the reformation belief was too powerful to just benefit the founder.

I don't recall such a discussion, but I believe you. We need to decide how we want it to work then.

G
 
I don't really think we should make the religion stronger.
I already have problems in my no-religion playthroughs. Founder belief strictly benefiting the founder is more than enough.
 
I don't really think we should make the religion stronger.
I already have problems in my no-religion playthroughs. Founder belief strictly benefiting the founder is more than enough.

That's fine by me - we just need to make sure that all reformation beliefs follow the same rule.
 
I don't think the refundation beliefs must be only for one religion.

For example, the one permitting to buy great person, today all religions does that (lobying), even some sects are able to do.
 
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