Question about ICS =/

ZwodahS

Chieftain
Joined
Oct 1, 2010
Messages
52
Location
Singapore
Been trying ICS(first time) with china past 2 days playing an hour+ per day.

i realise i am stuck at 9 city for a very long time(about 80 turns~). did i kind of fail the ICS ?
 
no that's about right. New cities need to hit the ground running with colosseums. It also helps to ally a maritime and set cities to production focus.
 
I have had many similar experiences while trying to impliment Paeanblack's REX +ICS strategy (and trying to reach his goal of 10 cities/ 55 science by turn 85) and have come up considerably short. I normally get to about 8/9 cities and get capped by -unhappiness, the cities don't grow, and by turn 85 I end up with low pop in most cities and only about 20 science/turn. This is with Ghandi however, and I think he may struggle more than most to get started due to the 2 extra frownies per city.
 
Key is to synchronize ICS with a beeline to Banking to build FP asap, plus the intro Freedom SP (assuming post-Meritocracy if you are doing the stock Liberty ICS) that will allow lowering unhappiness by assigning specialists.

So make sure to build Libraries as you should, and I'd recommend Workshops as well, with the patch engineers now give +2 hammers.

The pre-FP limit is the first speed bump. I tend to hit a second around about Steam Power, as one must now juggle military builds with ICS expansion. The bottom line to ICS success is constant horizontal (territorial) expansion to compensate for long term TP yield stagnation due to low average city pop. Constant war and its demands will be the result.

BTW, for your next game I'd recommend you try the Commerce(Merchant Navy)/Order variant, instead of going for Liberty. Beeline into Medieval (pretty easy) asap. With Merchant Navy+Communism, you'll have 10 base hammers minimum in the city hex alone. Brand new cities build very rapidly.
 
Ok, could tell me what's behind all these abbreviations ?

ICS = infinite city sprawl or making huge amounts of small self sufficent cities

SP = social policy

FP = Forbidden Palace, the best wonder in the game because it works so great for ICS
 
I still can't get Forbidden Palace before the AI, on immortal, unless I pop down my capital and immediately click on Banking. The problem then is I end up with pikemen defending against riflemen. What am I doing wrong?
 
You need to kill things, for science! ICS and conquering are not mutually exclusive ;)
 
i am playing on king so i not sure about immortal. i am playing on continent and was lucky to have half of the continent to myself due to a choke point. i was beelining banking but have to detour for workshop.

is it possible to build FP without GE ? my best prod city have only 15hammer(5xmined hill supported with maritime) that will take 30 turn since i also have marble in that city. is 30 turn fast or slow
 
Just played another hour + of my game. I manage to get my Banking and unlocked freedom with my free SP from oracle. Freedom is a game changing SP. immediately it gave me about 8 happiness and thus , 3 more new city. A few more turns and i will have FP and probably alot more city haha. I realise maritime city is good but having too much caused problem. They make some of the less important city grow =/.

On the side note, how many prod city is recommended for space vict ? what are the building that will affect the production of spaceparts ? i have found 3 city with 17 raw hammer( 15 from mined hills + 2 from city) is that good enough ?
 
Oo i thought the avoid growth just tell the city try to produce less food ? (i.e select tiles that give me less food)
 
There are only 5 parts to the SS and you have to transport those parts to your capital once they're built. So your 5 best production cities, provided their close to the capital for the fastest build and launch.

SS Factory for SS parts; Factory, Windmill (on flat ground), Solar Plant (near desert), nuclear plant, hydro plant (near river) and railroad connecting to the capital all boost total hammers. Some folks have posted that the forge boosts the SS parts as well, because apparently they're considered as land based units. If you can get a Golden age when you start building the parts that'll help too.

If you have excess food and your citizens are working a non-production tile, you can make them unemployed to get 1 hammer out of each of them. Of course Factory, Windmill and Workshop let you run the citizens as Engineers which gives 2 hammers now that the patch fixed that. If you built or captured the Statue of Liberty, that'll make all specialists, including unemployed citizens, provide one extra hammer each.
 
Oo i thought the avoid growth just tell the city try to produce less food ? (i.e select tiles that give me less food)

It did work that way before the patch, but now it should actually prevent city growth altogether.
 
The last ICS game I played, I got a Great Engineer a few turns before banking, so I was able to complete the Forbidden Palace on the turn banking finished researching. Great way to make sure you beat the computer!
 
I have had many similar experiences while trying to impliment Paeanblack's REX +ICS strategy (and trying to reach his goal of 10 cities/ 55 science by turn 85) and have come up considerably short. I normally get to about 8/9 cities and get capped by -unhappiness, the cities don't grow, and by turn 85 I end up with low pop in most cities and only about 20 science/turn. This is with Ghandi however, and I think he may struggle more than most to get started due to the 2 extra frownies per city.

That goal is not something I'm hitting consistently, either...I'm still getting a lot of variance.
 
When you say 55 sci does it consider specialist ?

Actually been wondering. Is the following situation the most ideal ?
Each city have enough food to support itself (from maritime) then 2 slot in library ,1 slot in market , and keep it that way until other spec building is available.

On those that have high production tiles, build military / workshop etc.
 
Been thinking about this. How about we set time limit to turn 90 and consistently play ics and use the replay to find what matters and what are the possible mistake.
 
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