[CIV 2 MGE]
I realize that there's a large number of different custom unit icons available, made by many different authors. My question is, what programs do you guys use to create them?
I refer to units that are completely new, not conversions from movies/other games.
Obviously it's no big deal to make star destroyer from Star Wars - there's plenty of source material, movie stills etc, anybody with rudimentary skills in image processing can pull that off.
The point is, for my scenario, I require completely new units that only so far exist in my head. I need tools to make them real.
First I tried 3DSMax. It's a bit of an overkill but I had moderate success.
Exporting the object to image is not a big problem and all the post processing is done after that.
There's a few geometric shapes available which can be put together, but the problem is color palette.
Overlaying textures on those meshes is a bit tricky and when I re-size the image to fit 64x48 unit slot (diamond shape included), it loses a lot of quality.
Of course I will always lose the quality to some degree, but what would you suggest to do in order to minimize that loss?
Perhaps I should be working on images that are already of proper size to just paste into respective slots in units.gif, instead of resizing them?
I'd love to know how the famous Dune units were made because they're some of the best looking I've ever seen in any scenario. I never played that RTS so I have no idea if the Civ2 scenario units are or aren't exported from there and only slightly adjusted to fit into the pixel aspect ratio, which is why I'd like to know more about those.
I realize that there's a large number of different custom unit icons available, made by many different authors. My question is, what programs do you guys use to create them?
I refer to units that are completely new, not conversions from movies/other games.
Obviously it's no big deal to make star destroyer from Star Wars - there's plenty of source material, movie stills etc, anybody with rudimentary skills in image processing can pull that off.
The point is, for my scenario, I require completely new units that only so far exist in my head. I need tools to make them real.
First I tried 3DSMax. It's a bit of an overkill but I had moderate success.
Exporting the object to image is not a big problem and all the post processing is done after that.
There's a few geometric shapes available which can be put together, but the problem is color palette.
Overlaying textures on those meshes is a bit tricky and when I re-size the image to fit 64x48 unit slot (diamond shape included), it loses a lot of quality.
Of course I will always lose the quality to some degree, but what would you suggest to do in order to minimize that loss?
Perhaps I should be working on images that are already of proper size to just paste into respective slots in units.gif, instead of resizing them?
I'd love to know how the famous Dune units were made because they're some of the best looking I've ever seen in any scenario. I never played that RTS so I have no idea if the Civ2 scenario units are or aren't exported from there and only slightly adjusted to fit into the pixel aspect ratio, which is why I'd like to know more about those.