Question about scenario design...

fapalermo

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Aug 13, 2009
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Charlotte, NC
:religion:Is there any way, using WorldBuilder to create the scenario, that I can have religions founded in certain locations at certain times? And, if so, how would I go about doing so?
Another question: is there any way I can use Rhye's Earth map with 600 AD starting positions to make a scenario? I'm a bit new to scenario design, so any help would be greatly appreciated!
 
Yeah, you could ensure specific religions found wherever you want whenever you want. If I were doing this, I would use the event system in conjunction with Python checks and Python actions. I suppose there might be another way, but that seems the simplest to me. Let's say you want Christianity to be established in Jerusalem in 30 CE: you could give Jerusalem a special building from the beginning of the game (call it whatever you want, and this "building" doesn't need to have any real function-- we'll call it "Messiah"). You could then use the event system to check if a city has the "Messiah" building, and if it does, have Python check what turn it is-- if it is 30 CE (AD), then the event triggers (iWeight = -1), and have Python establish Christianity in that city. Again, just one way to do it...there are probably others.

To be honest, I've never used Rhye's 600 AD Earth map, but I'm fairly certain you can use whatever map you want as a base for a scenario. As long as it's just a map, there shouldn't be a problem. You would just copy it into your scenario's folder and edit it as you see fit. :)

Welcome to the forums, by the way! :beer:
 
Thank you reneyogadechicken!
However, I'm a bit confused.... (sorry, I'm a noob at this :( )
By using python, do you mean by editing the .bts file with notepad? How would I create a randomly titled building with that? Typically I just use the ingame world-builder when editing scenarios, but I really don't know much outseide of that. Any more help would be greatly appreciated. :)
 
Fapalermo, first of all, welcome to the forums! :goodjob:

Worldbuilder is the in-game editor. It lets you design custom maps and scenarios, place buildings, units, cities, improvements, terrains, etc. It does not let you CREATE anything, but you can ADD stuff to a game. Access it by either Single Player -> Play Now! and making a map, or going through Single Player -> Custom Map (allowing you to add options and specify which Civilizations and Leaders will be one the map). The game/map will load, then hit Ctrl-W to enter the Worldbuilder.

You can create a Scenario by making your map or whatever in WorldBuilder, and hitting Save (a button in the top right-hand blue box on the screen). This will save the game as a worldbuilder file in your My Documents/My Games/Sid Meier's Civilization 4 (or warlords or beyond the sword if you have the expansion packs), which you can then access in two ways. If you double-click on this file, it will load it in the game. Or, you can right-click and choose "Open With...", then click on Notepad. This will provide you with a text interface where you can modify the Civilization's Name (United States of America instead of American Empire, for example), Leader Name, Civics, etc.

This is the most basic form of editing. It's really easy (just play around with it! that's the best way to learn) to figure out. :goodjob:

What you're attempting to do needs work with the Python and XML files included with the game in the Assets folder of the game's directory. There are lots of guides in the Creation and Customization forum (as well as lots of downloads in the Downloads Database) that can help you with what you want - or show you how it's already been done.
 
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