Question about whipping

Miealine

Chieftain
Joined
Oct 4, 2006
Messages
4
Hi all

I have read a lot on this forum, getting tips and nice strategies. I do have one thing I just cant figure out. In so many threads the term of "whipping" is used. I have now searched for over an hour, but I still cant find anyone that speaks of How To Whip. I have tried to figure it out in the game, adopting slavery and stuff, but I just cant seem to find the options of "whipping" anywhere. :confused:

Please help a poor lost soul.:goodjob:

Best from Mie
 
I think we posted the threads around the same time. :)

Another question though. I cant seem to get my cities growing fast enough in the beginning so that I can spare enough citizens to whip. Any help on this please?

Thanks !
 
What time frame are you refering to as "the begining", and what are your trying to whip?

Don't expect to be able to whip any wonders, except to finish them off a couple turns early, since they cost so much.

Also if you're trying to whip out your first settler, don't expect to have much luck since it's far to early to have a decent population base.

Remember that you don't need to max out the population of a city before whiping. You need to decide if the hammers provided by whiping will out way what that population could be working on.
For example, if you are currently working Farmed Wheat, two farmed grassland and a minned plains hill, you could whip three population for 90 hammers, and all you would lose would be 2 hammers per turn. That means that nless it takes you 45 turns to grow back up from size 1 to size 4 (which it won't), you've actually made more hammers than you would have by just working those four tiles.

Anyways, as for the fastest way to grow your population, it's simple, get what ever food resources you can (Wheat, Pigs, etc...), farm then Farm any Grasslands of Floodplains you have. This will give you a very high rate of growth, though little else.

Hope that helps :)
 
First you need to run the whipping game under your unhappy cap for obvious reasons. Then the basic practice is to balance food and shield output.

You can whip every 10 turns under standard (6 turns under quick) and only have 1 unhappy citizen. Do not whip more frequently unless a emergency. Calculate the speed your population regenerates (again do not outgrow the unhappy cap) and your shield output.

The ideal situation is that, after 10 turns, your shield + cumulated pop will be just enough for a whip.

If you get a surplus which cause you sacrefice one less pop than required, that's fine. Just switch to another product after enough shield has been accumulated, then switch back and whip at turn 10.

If you are producing a big project and don't have enough shield for the whip at turn 10, then you'll need to wait. This cuts to your efficiency. So plan carefully and alternate small projects with the big ones. Because small projects give you surplus, which you can dump to the big ones (warning: there will be some loss after stopped building for 10 turns).
 
Also, a point that no one brought up, but still might be relevant is that "whipping" is an unofficial name for the "Hurry Production" option enabled by slavery. Consequently, any searches for a "Whip" button will be in vain.

The term "Whipping" probably arose from a the confirmation message in Civ3:
"Are you sure you want to hurry this production? It will cost the lives of X citizens!"
"Yes, break out the whips!"

And now the term "Whipping" has been clarified for anyone who actually cared about that.
 
Back
Top Bottom