SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,589
Ah sorry, you'll have exchange the NiTexturingProperty node of the new Hwacha with the one from the original Hwacha.
Ok I will look into that also regarding the animation ranged strike where you said find the effect things, where are they
Also will I need to use a new effect because the rocket will need to be scaled down or it will look weird could you explain any special processes or is it just scale to 0.5 and then edit the EFFECTINFOS.xml?
3. I can't believe I just said color..... Colour![]()
Hm, good question. First I forgot to tell you that you'll have to add the EFFECT_Rocket_Fire nodes from the original Hwacha.nif to your new unit, too. I think these define the starting point of the rockets.
I don't know if there is a simple way to just scale down the rocket size.
Just move the box via transfrom->edit to the right place. The box has a different place in it's mesh because it's root point is the one the Hwacha has (on the ground level) while the crossbow's root point is in the middle of the crossbow.well I tried that.. I took the Intire Node for the top and put it where I had removed the Mesh for the crossbow from and it worked except the box was not in his hands so somethings wrong... i'll attach the Edited top and the chokonu
(btw I hasn't been edited at all yet because i'm waiting on the box before I do the effects)
SaibotLieh said:Further you'll have to modify the NiTextKeyExtraData of the RangeStrike.kf. Look into the Hwacha one first. There should be some Effect entries that trigger the flying rockets. These must be put into the RangeStrike.kf of the Crossbowman instead of the Crossbolt effects. That should be it more or less (I guess), maybe some of the sound entries will have to be changed as well.