Question on ICBM's and another dumb mistake

Sic_Brutality

Chieftain
Joined
Sep 16, 2004
Messages
19
OK, I figured I'd start another thread about this (although I am sure there are several out there regarding nukes).

I should have called this thread 'Live and Learn'. I played a long game on a big map as the Americans. I was getting techs, expanding, had a great military, the whole nine yards. I was telling my girlfriend that I had a win in the bag around 1940 either by military power, culture, whatever. Then I made the HUGE mistake of building United Nations. Yup, you guessed it, I lost via Diplomatic means. Xerxes won. DAMMIT. :mad:

Well, I figured I still wanted to play and get Nukes because I still have not had the opportunity to try them and see what happens. So, I continued building and going for the techs I needed. Anyway, to make a long story short, I just wanted to get ICBM's to load onto my nuclear subs. I had the necessary techs I thought I needed: Rocketry, Nuclear Power, Fission, Space Flight. I had aluminum and uranium as a strategic resouce. I had nuclear subs. But alas! I tried to change production to ICBM's in most of my cities and I didn't see them listed.
I then thought... (after reading the civilopedia on ICBM's) that I needed to have a city that had both Uranium and Aluminum in the city limits. So, I built a settler and plopped him down right in the middle of aluminum and uranium. I check the city view, yup... uranium and aluminum in strategic resource window, yet I still couldn't produce ICBM's. Any thought's on what I missed?

Thanks in advance.
 
Manhattan Project. You need to build it before any nukes can be built.

Arathorn

P.S. There's a "Quick Answer" thread in the Main Forum that's probably a better place to ask these questions. Check it out at http://forums.civfanatics.com/showthread.php?t=100914 I would also recommend the FAQ at http://forums.civfanatics.com/showthread.php?t=52360 and the war academy stuff at http://www.civfanatics.com/civ3academy.shtml The last of these has a large number of links, but there are answers to many of your questions (now and future) in those links. And the "Quick Answers" thread is better for short questions.
 
Also, it's worth noting that ICBM cannot be moved between cities or onto subs, they just stay where they are. What you want to load onto your subs are Tactical Nukes.
 
Arathorn said:
Manhattan Project. You need to build it before any nukes can be built.

Arathorn

P.S. There's a "Quick Answer" thread in the Main Forum that's probably a better place to ask these questions. Check it out at http://forums.civfanatics.com/showthread.php?t=100914 I would also recommend the FAQ at http://forums.civfanatics.com/showthread.php?t=52360 and the war academy stuff at http://www.civfanatics.com/civ3academy.shtml The last of these has a large number of links, but there are answers to many of your questions (now and future) in those links. And the "Quick Answers" thread is better for short questions.

Cool, Gracias. Manhattan Project. Missed that one. :thanx:
 
Then I made the HUGE mistake of building United Nations. Yup, you guessed it, I lost via Diplomatic means. Xerxes won. DAMMIT.
You don't have to hold an election, ya know...
 
If you're comfortably ahead, unless your reputation is really terrible, you ought to be able to win the diplomatic victory. The turn before you build the U.N., just give all your opponents (except ones that you've broken deals with; they'll never vote for you) a bunch of free techs and resources. I can't recall ever losing a diplomatic victory when I built the U.N., though I tend to be pretty peaceful, which helps.
 
Oh, by the way, you don't necessarily have to build the Manhattan Project. If ANYONE builds it, you can build nukes. You just need access to uranium & aluminum--they don't need to be in the same city.
 
magritte said:
If you're comfortably ahead, unless your reputation is really terrible, you ought to be able to win the diplomatic victory. The turn before you build the U.N., just give all your opponents (except ones that you've broken deals with; they'll never vote for you) a bunch of free techs and resources. I can't recall ever losing a diplomatic victory when I built the U.N., though I tend to be pretty peaceful, which helps.

Sadly, this has not been my experience. :( I also find the results to be a little quirky sometimes.

In one game that stands out, I had a crushing lead in score/culture/tech when I built the UN. I had been a bit of a warmonger, fighting wars with 3 of the 7 AI's for resources (though 1 had been wiped out) so I wasn't really confident of a win. I saved and held an election, just for the heck of it and was a bit surprised that the results were 3 (for me)-2 (France) - 2 (Abstentions.) Curious (by how close I was) I reloaded and gifted all 6 remaining civs with ~1000 gold and then held the elections - I lost 2-4-1! I loaded one more time, declared war on France, bribed every other AI into an alliance vs. France and won 4-2-1. A little annoyed with the results, I reloaded one more time and went on to a cultural victory.

Tomoyo is right on about not having to vote. In many cases, you'll build the UN wonder just to ensure a vote never takes place.
 
Well, yeah.... I have been doing the same thing. Saving the game and trying this or that and the other thing. Then if it doesn't work, just go back and continue. With that United Nations thing, it was the first time that *I* had built it (other civs had it before). At any rate, it was aroun 1996 when I finally got the Manhattan Project finished and could start nukes. Well, I wanted to see what would happen, so I built one and tore it off at the Aztecs. LOL... sure enough, EVERY other civ (Persians, Iroquois, Ottomans, Arabs, and Babalonians) declared war on me at once. Luckily I was playing chieftan and had built a decent military (not to mention the other civs were pretty thin because of earlier wars with each other) so I was more than able to defend myself. It got a little crazy when I got hit with my first ICBM. That was nuts, but I wanted to see it. Now that I got that out of my system, I can concentrate on playing a long long game with a HUGE map and many 10 civs. THat should be fun. Thanks to everyone who posted here.
 
A civ will vote for you if:

a) They like you better than the other candidates
b) You are at least "Polite" with them

If none of the candidates have a "Polite" or better attitude, the civ abstains.
 
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