Missiles work slightly differently depending on if you have Ship Initiative on or off. With initiative on - as the game should be played - missiles have a curious 1st/2nd turn behaviour. The easiest way to observe the difference is to look at star base / missile base behaviour. With IN on, the first round shot and 2nd round shot will combine into 1 volley, if both are fired at the same target and that target has not moved. This is not the case when IN is off, when each volley follows its own speed (1st volley leaves already at the end of the first turn) My question is which missile behaviour do you prefer, with IN on or IN off and why?