Question on terrain and resources

web25

Warlord
Joined
Sep 12, 2011
Messages
186
if i chop down forrests, jungles and marshes do i lose the chance of getting a resource for that tile?

also if i plant a lot of forests will that increase my chances to get rubber?

i have been leaving everything until a certain resource pops up.
 
also what is the difference on terrain for the 5 , 4, and 3 billion settings?
 
The Resources are at set locations and appear at those locations whatever happens to the tile, either before or after.

Sometimes Resources expire on a random basis and sometimes new ones appear on a random basis, but this is too rare to make a game-plan consideration of it as one can always reload.

3 Billion years is more Mountains, Hills, Jungle etc

5 Billion years is more Grassland and Plains.

Combined with this is climate, so the hotter the climate the more Plains and Desert, the wetter the climate the more Plains and Grassland.

Hope that this helps. And I hope it's right! :D
 
A resource like rubber will appear even if you have cut down the forest. You will not increase the chances of resources appearing by planting forest, since they are placed when the map is generated.
 
if i chop down forrests, jungles and marshes do i lose the chance of getting a resource for that tile?

also if i plant a lot of forests will that increase my chances to get rubber?

i have been leaving everything until a certain resource pops up.

The only resource that I can think of that would be negatively affected is Coal. Occurs on hills, mountains and Jungles. As has already been pointed out, the resources are on a given tile even if you can't see it. So, it is possible that you might find Coal on a Grassland tile where previously had been Jungle. But that is not the problem. The problem is the depleting and re-appearing. And that is no longer possible for Coal, as soon as the Jungle is cleared.

Rubber doesn't deplete.

(And a better trick than reloading is to always have a crucial resource unconnected during the interturn. Keep a few workers and some old military unit - scouts and explorers work too - on the tile, and pillage at the end of the turn and road at the beginning. The resource won't ever deplete, because depletions only happen during the interturn and only affect connected resources. ;) )
 
And a better trick than reloading is to always have a crucial resource unconnected during the interturn. Keep a few workers and some old military unit - scouts and explorers work too - on the tile, and pillage at the end of the turn and road at the beginning. The resource won't ever deplete, because depletions only happen during the interturn and only affect connected resources.

Are you seriously telling me people are seriously going to do that every turn just on the off-chance a one in 100 games resource depletion occurs...

My-o-my.
 
so if i clear marshes and jungles i can still get oil and rubber? is there a cheat to check the map to see the resources? lol
 
A lot of people consider re-loading cheating.

It must really ruin their month when they play a loooong game doing all that and then get a power cut half-way through the game.

Oh, no, don't tell me, such people save the game every half an hour on the off chance they get a power cut.
 
It must really ruin their month when they play a loooong game doing all that and then get a power cut half-way through the game.

Oh, no, don't tell me, such people save the game every half an hour on the off chance they get a power cut.

I tend to think that there is a vast difference in re-loading because of game crashes, power outages etc and re-loading because a resource depletes or some such. And I am of the firm conviction that you understand that full well too.
 
Such people save the game if there is a complicated sequence of stuff they've done. Otherwise we use the autosaves.
 
Such people save the game if there is a complicated sequence of stuff they've done. Otherwise we use the autosaves.
My PC is a bit flaky and will shut down unexpectedly. As a result, I tend to save as soon as the IBT is over and again at the end of the turn. This also causes MapStat to refresh and I get a quick happiness/about-to-riot check, too.
 
I tend to think that there is a vast difference in re-loading because of game crashes, power outages etc and re-loading because a resource depletes or some such. And I am of the firm conviction that you understand that full well too.

I know that it's a bit nuts to have a 'no-reloads' policy based on a deranged concept of 'cheating' while you use civassist and god know what other software to basically play the game for you. But... ohhhh... heaven forbid you do a reload :crazyeye:
 
I know that it's a bit nuts to have a 'no-reloads' policy based on a deranged concept of 'cheating' while you use civassist and god know what other software to basically play the game for you. But... ohhhh... heaven forbid you do a reload :crazyeye:

No, they totally work out as different. Reloading gives you advanced knowledge of the game. It can tell where a resource lies, what the map looks like, where the other civs lie, if you'll win or a lose a battle, if you'll win or lose a race to a great wonder. All the information from Civ Assist 2 and MapStat do NOT give you anything like this. In fact, all of the information that Civ Assist 2 and MapStat give you come as obtainable from the game without reloading, it would just take more time if you actually didn't use either of them. The software doesn't make any decisions or moves for you, it just tells you some information.
 
Oooo, what's MapStat? Is that a 'cheat'?
MapStat, which is part of the CivReplay Suite (CrpSuite) is a utility program that tracks selected in-game information. It is a free download and can be found in the CivIII Mods subforum.

It, and CivAssistII, default to spoiler free and I have not used either one any other way.

I use the trading and happiness screens most often.

Trading shows the known civ, how many turns are left on the most recent trade deal, how many workers the civ has to trade, their gold, what luxuries/resources that civ has to trade, which ones I have to trade, which technologies they have that I can buy and which ones I have that I can sell them. I only know if something can be bought or sold. It doesn't tell me if they will sell it or for how much.

The other common utility, CivAssistII, has more trading details than MapStat does. It will show the nuts and bolts of each ongoing trade deal, even if you have several deals with one civ that were made on different turns. MapStat does not do this. It just indicates how many turns are left on the most recent trade.

I could go to each civ every turn and find out this information (every turn) but MapStat does that for me.

The Happiness screen is useful since it shows which cities are unhappy right now and gives me a chance to fix that before the end of the turn, if possible. Cities in resistance are also noted.

MapStat uses less resources than CivAssistII, which makes it more attactive on older machines (Win98, 500 MHz, 128 RAM or so) though CivAssistII is much prettier.
 
Well now...

The Game, as in what is presented to us to buy, has an option entitled 'Play Last World'. This a common feature of the civ series. This is a defacto element of the civ series. It is officially something that the makers are encouraging you to do, as part of The Game. I seriously doubt their intention for having a 'Play Last World' option is as a little bonus for 'cheats and scallywags'. This implies that foreknowledge of maps is not a 'cheat'.

However, The Game does not come with either Civ assist or MapStats. These are 'tools' created by players to make their life 'easier'. These are what are referred to as 'cheats' as they are not part of the 'package'.

Here endeth the 'sermon'.
 
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