MadScot
Brandy's back!
Taking the formula in the FAQ Thread :
I have a question:
The number of "working tiles", T, is an important factor in the calculation of the flip probability and the number of garrison units to prevent a flip.
When I capture an enemy city it will have a radius of one tile. If I were to capture Vironconium in the picture below, the cultural boundary might start as the red box. Until I build some culture that radius will not increase. When it does it will become the blue 'cross' (modified, of course, by the local culture nearby)
Before that expansion occurs, which foreign controlled tiles are considered for determining 'T'? Is it the number of tiles in the 1-tile-radius box, or the number in the 2-tile-cross?
I ask because I can conceive of circumstances where rushing a temple results in a theoretical expansion of the number of 'working tiles', but the border does not move, because the neighbouring enemy cities still have much higher culture than my newly captured city. And it will be a LONG time before that temple will generate more culture than is residual in the city. In other words, the cultural boundary stays red, but now all the blue cross tiles count against my city too?
In that case I may have (substantially) increased 'T', while not affecting the local culture dominance factor Cc, and so I've made the situation worse.
Does anyone know how 'T' is calculated?
edited for clarity - twice!
P=[(F+T)*Cc*H*(Cte/Cty) - G]/D
where:
P = probability that it will flip this turn
F = # foreignors, with resistors counting double
T = # working tiles under foreign control
Cc = 2 if foreign civ has more local culture than you, 1 otherwise
H = .5 for WLTKD, 2 for disorder, 1 otherwise
Cte = Total culture of the foreign civ
Cty = Total culture of your civ
G = # garrison units
D = factor based on relative distance to capitals
I have a question:
The number of "working tiles", T, is an important factor in the calculation of the flip probability and the number of garrison units to prevent a flip.
When I capture an enemy city it will have a radius of one tile. If I were to capture Vironconium in the picture below, the cultural boundary might start as the red box. Until I build some culture that radius will not increase. When it does it will become the blue 'cross' (modified, of course, by the local culture nearby)
Before that expansion occurs, which foreign controlled tiles are considered for determining 'T'? Is it the number of tiles in the 1-tile-radius box, or the number in the 2-tile-cross?
I ask because I can conceive of circumstances where rushing a temple results in a theoretical expansion of the number of 'working tiles', but the border does not move, because the neighbouring enemy cities still have much higher culture than my newly captured city. And it will be a LONG time before that temple will generate more culture than is residual in the city. In other words, the cultural boundary stays red, but now all the blue cross tiles count against my city too?
In that case I may have (substantially) increased 'T', while not affecting the local culture dominance factor Cc, and so I've made the situation worse.
Does anyone know how 'T' is calculated?
edited for clarity - twice!