Questions about The BUG Mod

@Pyre - You should remove the self argument when your handler function is not inside a class. Keep in mind that your onCityBuilt() handler will be called in addition to the one in CvEventManager, so you don't need to replicate any of its functionality.
 
there is something about it somewhere, but thoose posts are from 2007 so...

anyway,having installed bug mod i find i can nolongr regenerate maps... lol fail

apparently this was fixed. but there does not seem to be a released version of that fix(still 4.3)

so how do i fix it?
 
The next release of BUG is coming very soon. Please be patient and you will be rewarded. :)
 
Oh heavens. EF is apparently much better looking, AND a much better cook...

Er, so he tells me... :p

That makes two of us. :rolleyes:

(I like the new avvy, MissLemonyGoodness. :goodjob: )
 
Does anybody know why my scoreboard has disappeared ever since I installed BUG? I'll get a screenshot up if you need one but I'm too lazy to atm and I was wondering if anybody's seen this issue before.

Edit: Never mind, looks like I fatfingered a Score Overlay Toggle button. Happily being overwhelmed by all the extra info from BUG! Thanks guys!
 
That makes two of us. :rolleyes:

(I like the new avvy, MissLemonyGoodness. :goodjob: )
Hmmm... the last GF of yours that I stole borrowed absconded with met, said that your cooking was nothing to write home to Mum about. :p

She did say you were cute, though. :D
 
Hmmm... the last GF of yours that I stole borrowed absconded with met, said that your cooking was nothing to write home to Mum about. :p

She did say you were cute, though. :D

Well if we're going off topic...

I know for a fact that Andie is just using you to get to me, but I'm waaay too good of a friend. Just thought you should know. :D

Btw, I'm American/Spanish/Sicilian: My Cookin' Rocks. :cool:

Back to topic...
 
I know for a fact that Andie is just using you to get to me, but I'm waaay too good of a friend. Just thought you should know. :D
:lol::lol::lol:
 
Heya.

Great Mod, but I can't disable the servopedia. I've unchecked the box on the asvisors screen, and restarted the mod a few times but it makes no difference. :confused:

Is there a fix for this?
 
I can't disable the servopedia. I've unchecked the box on the asvisors screen, and restarted the mod a few times but it makes no difference. :confused:

When you access the Civilopedia from the MAIN MENU, BUG itself has not loaded yet. I have added instructions to disable Sevopedia from the MAIN MENU to the BUG FAQ.

If you access the Civilopedia from within a game using F12 or the help button on the screen, the setting on the BUG Options screen should work. Please let us know if this isn't the case.
 
I'm trying to figure out compiling for the items in the Optional folder that comes with Bull and my searching of the forums is going... weird. I've been able to find posts that basically say "there's a post around here somewhere that is a tutorial for it" but I can't seem to find the actual helpful post/thread. I've been using optional folder and global warming as my search terms (since that's the one thing from that folder I know I want to use). Can anyone suggest a better search or does anyone know offhand a specific link that would help? It's not the end of the world if I can't figure it out but I'd like to give it a try.
 
You just need to add /D_MOD_GWARM to the preprocessor flags.
{Makefile}

### Compiler Options

# Optional BULL Components (Mods)
# _BUFFY
# _MOD_FRACTRADE
# _MOD_SENTRY has extra assets
# _MOD_GOVWORKERS has extra assets
# _MOD_AIAUTOPLAY
# _MOD_GWARM has extra assets; effectively eliminates global warming
# _MOD_SHAM_SPOILER enables AG modifiers in mod

MODFLAGS = /D_MOD_AIAUTOPLAY /D_MOD_GWARM
 
So I can just add the text to the file referenced in the readme? From the word "compile" I gathered that I actually needed to deal with some program for the items that were listed as needing to be merged. Programming nerd, I am not.
 
Oh, so you don't compile your own DLLs? Then my answer was probably worthless to you. Then again, if you did you probably woulnd't have asked but you used the word 'compile' so I thought you knew how to do that ..
Modiki: How to Install the SDK

I seem to have misunderstood your question though. If it was "How do I get optional component X?" then maybe this serves better as an answer than my last attempt:

To get the optional components you need to 1.) compile your own dll with the options you want enabled. Enabling means adding /D_MOD_WHATYOUWANT to the Modflags variable in the Makefile (my last post has an example: Global Warming).
And you need to 2.) add/merge the Assets (xml files) for these components. Which is a bit of a hassle but not really difficult, is it that part which gives you trouble?
 
Ah yes brilliant. Exactly what I needed. Whew that's a lot of work for someone who hasn't done this before. I guess it will be educational. =)
 
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