Questions & Answers

Are you playing an older version? At one point, it was set so that civs spawned within 20 turns of the set date, excluding the human player. I'm pretty sure this was removed though because of a bug or something.
 
It will after the patch for Warlords.
 
hey guys, i read somewhere that there are available some saved games in order to start playing with civilizations that start later in the game ...

where could i find them?

thx in advance!
 
Dear Rhye

If i built a city in Siberia (which did count for me to ge the 'Colonize Siberia' goal counted) but then this city randomly flipped over to a resurecting Mongolian empire, does that count as a lost city? - In other words will this hinder me from being able to reach goal number 3 (Never loose a city) ?

thanks again for the great mod
snuli
 
The Siberian goal is to have something like 4 cities in Siberia, for one. And for two, if it flipped to Mongolia, it most likely wasn't in Siberia, it was in Mongolia.
 
It depends what they count Tuva as.
 
I've tried to run the modpack on mac with version 1.61 but it always crashes - I've also tried removing my custom assests folder as well.:crazyeye:
 
I think the mod is for PC only. I don´t know which differences the MAC version might have with the PC one, tough.
 
When was the first version of Rhye's mod for CivIII or CivIV? Maybe Rhye and Vishaing could mod together a GOLD version of Rhye's mod.
 
If i built a city in Siberia (which did count for me to ge the 'Colonize Siberia' goal counted) but then this city randomly flipped over to a resurecting Mongolian empire, does that count as a lost city? - In other words will this hinder me from being able to reach goal number 3 (Never loose a city) ?

it was in siberia cos it counted towards his goal, and he never said you didnt nead four, now I kinda need this question answaring too, if a city flips to a rising civ does it count as loosing a city for youre historic victories? and if so is this fair on the human player or the AI?
 
Elhoim said:
I think the mod is for PC only. I don´t know which differences the MAC version might have with the PC one, tough.
1. It's Mac. MAC implies it's an acronym and it's not. (Unless there's a special Macau version of CIV). ;)
2. The problem is probably that R&FoC uses SDK-related changes ; i.e. changes which have been compiled into a new (C++?) library (DLL). The library won't work under Mac OS X because it's the wrong format (Microsoft Windows dynamic-link library as opposed to a XNU/Mach-O dynamically linked library), possibly the wrong processor architecture (x86 vs. PPC ; although you may have an Intel Mac (lucky you)) and is compiled for the wrong version of Civ IV (Windows 1.61 vs. Mac 1.61 ; kind of I suppose, the calls are probably the same, but the references in the actual compiled library would be different).
This could be solved if Aspyr ever released the SDK for the Mac version, which isn't going to happen ever because Mac porting sucks badly*.

*Because of the lack of man-hours available I'm guessing due to the relative return (licensing cost of original, piracy of Mac games) to the porting companies etc. It's also a partial product of the oligopoly that is the Mac porting product and the fact that we've become used to this level of shite porting.
Whatever, it could well die off (maybe partially due to Wine but also dual-booting ; the latter is a real arse for stuff like CIV though) and I won't miss it. That's not to say that think that Brad Oliver (to pick someone relevant) isn't a good guy (but only human and finite in his ability) and that I'm not a Apple fanboi but I'm fed up with the low quality of ports. I'm playing R&FoC on a Dell (teh horrorz...).
 
kairob said:
it was in siberia cos it counted towards his goal, and he never said you didnt nead four, now I kinda need this question answaring too, if a city flips to a rising civ does it count as loosing a city for youre historic victories? and if so is this fair on the human player or the AI?

no, it must be conquered to count
 
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