Yilar said:
2. Bomb the airfield and land 6 MA, they will most likely disband their cities and we can hop back onto the boat and go home. Even if we were to succeed in taking their city, the airfield would remain and they could bring a dusin modern armor next turn, even if we rushed a transport for full chain we quite possible wouldn't be able to get enough units up there compared to the amount that Saber would bring.
If we attack Cattaraugus this turn, this seems like a decent plan.
But if we wait a turn, Saber won't be brining ANY units. We can take the whole island in one turn
- certainly this is the better plan as it makes Saber divert precious resources if they want it back.
We don't need to leave more than a token defense behind.
Yilar said:
Here's an example:
Build a transport in The Pier (this turn), and a settler in The Squeeze (rushed next turn for 45g). And send it towards the unsettled rubber island near the gong continent. Then we can rush an airport and airlift in mechs, 4 sams and rush walls so the city is gonna be virtually impossible to take.
And if Saber is intent on denying us Rubber, as they clearly are, then they'll just attack us there, and I assume we'll abandon that when a SOD lands also.
To me, abandoning SCI in favor of an 11-tile island even further away only makes sense if we A) we're ready to build Apollo and Exterior Casing and only need to hang on to the Rubber for 2 turns or so and B) we're ok with never building another Modern Armor.
Because after we finish Apollo and get our first SS part finished, FREE is going to be WAY less inclined to help us in any way.
Fact is - we're NOT ready to build Apollo yet. And Saber could take GONG's former 11-tile away even more easily than they can take Subcommittee Island (especially if we bail at the first sign of a SOD).
If we're worried about our ability to shift forces from SCI back to our mainland in a hurry (since there's no ships currently in range we have some time to prepare for this) then we should get another transport or two ready up North and keep them safe in port.
all that said - I can see the wisdom of not getting to tied up in SCI.
But if we choose to abandon ship, it seems like the better plan might be to wait for FREE to attack Saber - then go reclaim our island at that point.
I'd vote to either hold out (and build/rush a couple transports if we need them for shuffling) or else bail and wait for Saber to leave on their own.
I'm just not convinced that they're going to attack The Tower as is - they're obviously nervous about FREE and don't want to lose any real forces on a target of no serious value to them.