General_W
Councilor & Merlot Noble
True – but gold isn’t the only reason to avoid planting a spy.Donsig said:If they have a spy (which costs only 100g) they will know how many units we have and how many of each type just as we know how many they have. With SABER sitting on a huge pile of gold how I don't see how they would have failed to plant a spy. Poor as we are we scraped up the gold. I'd say this possibility is very small.
It’s possible Saber was afraid that planting a spy would tip us off to their hostile intentions and avoided it for that reason.
I think those are both good guesses. I don’t know that I’m as sure as you – but I’d give a 65% odds that Saber lands this turn.AutoTeller said:My guess is that they only have 2 carriers here with 2 jets and 6 bombers. I'm also pretty sure they will land this turn, cause if they don't, they run a risk of having those transports sunk by bombers.
I think getting 4 Artillery instead of 2 Modern Armor is a great plan. Especially in view of the smaller stack Saber is likely to land. Combine that with the high probability that their invasion will include at least one army –having some more artillery could make a huge difference in the survival rate of our Modern Armor.AutoTeller said:The top 7 all have barracks and are producing our MA. Two of them which are producing 2 turn MA could produce 1 turn artillery, which may be a better use of them - 4 artys might be better than 2 MA in 2 turns.
We have 5 mobile sams, but 4 of them are on SCI - I can airlift 1 back to the mainland each turn.
I think subs, right now, are not all that useful for us.
I think we should airlift the one Mobile SAM back, and try to rush buy at least one more.
re: Subs... you're probably right. those shields are better off as bombers artillery and Mobile SAMs for now.
If you disband a worker in the city, you’ll get 2 shields into the bin (iirc) and that lets you avoid the penalty for rushing an empty box (or is that just a Civ4 thing? )AutoTeller said:if I can, short rush another SAM in The Phoenix, but with nothing in the box, that might be expensive (short rush a worker, than whatever is left)
AutoTeller said:…
Basically, stop building jets and subs, get some artys and more bombers.
This will give us a bunch of mobile sams and some 20 odd bombers on the mainland.
I’m sorry I don’t have time to look at the save and offer more specific feedback – but I think you’ve got 100% the right goals at this point.
Mostly we need Artillery, Bombers, and Mobile SAMs.
Of course we want to keep adding to our stack of Modern Armor also – but we’re really hurting in the other categories more.
Having more Mech Infantry is also a plus, but we can draft those in a pinch.
And speaking of that… I don’t see any mention of a plan to draft units? Are you thinking our risk level is low enough right now that we don’t need to interrupt our production schedules for this?
I’m personally ok with that as long as we have enough artillery and bombers at the start of the next turn to be confident we can deal with any landing Saber is in position to make.