Terxpahseyton
Nobody
- Joined
- Sep 9, 2006
- Messages
- 10,759
So in my current game I encountered a phenomena I can't fully understand, but didn't find a suitable place to ask about it. So I thought maybe a specific thread for this type of questions might be a good idea.
Now my specific question: In all my cities I have unhappiness ranging from 20-32 angry faces which is captioned with "Some buildings are making us unhappy". However, I have literally no building where such an effect is displayed. Though, I on a hunch looked up the pedia-crime-entry and there it was said that crime rates would lead to buildings which reduce gold and increase unhappiness. I do have thriving crime rates, so I assume that is the explanation.
Yet as those conditional buildings causing the unhappiness are not displayed, I wonder at what rates do I have to expect which kind of effects? Asking what crime rate causes 20x unhappiness, which 10? And correspondingly, what crime rate causes what gold loss?
Now my specific question: In all my cities I have unhappiness ranging from 20-32 angry faces which is captioned with "Some buildings are making us unhappy". However, I have literally no building where such an effect is displayed. Though, I on a hunch looked up the pedia-crime-entry and there it was said that crime rates would lead to buildings which reduce gold and increase unhappiness. I do have thriving crime rates, so I assume that is the explanation.
Yet as those conditional buildings causing the unhappiness are not displayed, I wonder at what rates do I have to expect which kind of effects? Asking what crime rate causes 20x unhappiness, which 10? And correspondingly, what crime rate causes what gold loss?