Questions on changing Music in game

CivWarGamer

Warlord
Joined
Oct 16, 2011
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130
A few questions:

1. How many soundtracks are there already in the game, and how would I play them in the mod, and what's the name of those music files?

2. Can I import new music files? How?

3. If question#2 is possible then what is the file size limitation?

4. Can it be done through XML code and ModBuddy?
 
1. Several hundred, I think it's around 500. The names vary, they can be found in the Music / Streamed folder of the Civ 5 files.

So the next question is, is it possible to select any of those 500 different soundtracks through XML coding?
 
So the next question is, is it possible to select any of those 500 different soundtracks through XML coding?

What are you using the music for? That'll help us tell you. :P
 
Potentially, it depends on what you want to do though. If doing a new civilization, you can choose which soundtrack tag it gets (Which civilization's music). So, if I'm doing a Sioux mod, I can choose for it to share the music of the Iroquois.
 
Potentially, it depends on what you want to do though. If doing a new civilization, you can choose which soundtrack tag it gets (Which civilization's music). So, if I'm doing a Sioux mod, I can choose for it to share the music of the Iroquois.

Yeah, that would be great to know how to do that.

Also, I'm assuming I can set different soundtracks for each era, right?
 
I see all the .ogg files, but I'm not seeing any code designating any .ogg files, which is mysterious to me.
 
Okay, I'm getting closer. The file names in the AudioDefines are excluding the .ogg extensions.
 
One thing to point out, using the say for example <SoundtrackTag>China</SoundtrackTag> will only work as long as you didn't delete the China civilization.

So if you wanted to use the China soundtrack but disable the chinese you would use:

<Update>
<Set Playable="false" AIPlayable="false" />
<Where Type="CIVILIZATION_CHINA" />
</Update>

instead of:

<Delete Type="CIVILIZATION_CHINA" />
 
Now, what I'm wondering is if I can alter the China soundtrack. I see it has two associated audio files:

EmpressWuZetianAudioDefines.XML and EmpressWuZetianAudio2DScripts.XML
 
Interesting, the Ottoman soundtrack sounds more Ancient Roman than does the default Rome soundtrack.
 
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