progressregress
Chieftain
There are a few things that I am not sure how to implement, and would like a brief explanation or a link to a guide to follow, I have tried flicking through the pages of the guides etc. forum and have not found anything that looks right so far.
I think that these things are controlled by python, but I have only so far, after a quick peruse found an entry that relates to 2. (the starbase), which I am not sure how I can use it to translate into what I would like to do. I suspect I could implement 4. with a stealth/invisibility class like submarines, but I would like to see if there are other options first.
1. A blockade mission that blocks both land and sea tiles that land units can carry out (certain combat classes if possible).
2. [SOLVED] A city building to spawn a certain unit every x turns (like the king richard's crusade in RoM mod, or similar to the starbase in Final Frontier).
3. [SOLVED] Units to be spawned on discovery of tech (not only the first to discover).
4. A combat class that can only be attacked by certain combat classes, but will not impede city-capture or assaults on other combat classes on the tile, a bit like water units except without being destroyed if that tile is taken.
Thank you kindly in advance.
I think that these things are controlled by python, but I have only so far, after a quick peruse found an entry that relates to 2. (the starbase), which I am not sure how I can use it to translate into what I would like to do. I suspect I could implement 4. with a stealth/invisibility class like submarines, but I would like to see if there are other options first.
1. A blockade mission that blocks both land and sea tiles that land units can carry out (certain combat classes if possible).
2. [SOLVED] A city building to spawn a certain unit every x turns (like the king richard's crusade in RoM mod, or similar to the starbase in Final Frontier).
3. [SOLVED] Units to be spawned on discovery of tech (not only the first to discover).
4. A combat class that can only be attacked by certain combat classes, but will not impede city-capture or assaults on other combat classes on the tile, a bit like water units except without being destroyed if that tile is taken.
Thank you kindly in advance.