When I heard about the loyalty system, I was very happy. I loved how culture worked in civ4, beeing able to flip cities, needing to defend against it. It was fun, but they removed it in civ5.
Loyalty sounded that it was going to do just that. But in my experience, not only did it fail, but it failed in both oposite ways.
1. I played a peaceful game. Without attacking and without taking any cities while defending. I never was close to even starting to convert a city. I never was close to even having a little trouble with loyalty defense.
This game was as if loyalty didnt exist. Didn't like it.
2. I played a war game. I had room to build 8 cities and then waited until I was able to build shakas special unit to start attacking. I captured a frontier city. It was closer to their cities than mines, but not by much, all my cities were pretty close. As soon as I captured it it told me that it would flip because of loyalty. So I:
So I did one more thing, I captured the closest enemy city quick. And still, 3 turns after that, the city still flipped.
Ok, here I stopped playing. It's not hard, its just a bullfeathers feature.
So, I did 4 (FOUR!) things to stop a captured city from flipping. A city that was almost as close to my cities than to the enemy ones. And that was still not enough?? So what the hell else was tehre to do? What can you do if you can't do one or more of those 4 things I did to improve its loyalty? What if I want to capture a city on another continent, or further away from my cities??
IMO, one of those 4 things I did should have been enough, considerint the position of the city. Then, if it would be further away, in another continent, closer to their capital, or other more difficult things, I should have needed to add the other methods too.
But as it is right now, I don't get why all that I did wasnt enough. I dont even know what other options to increase loyalty there were besides what I did.
Loyalty sounded that it was going to do just that. But in my experience, not only did it fail, but it failed in both oposite ways.
1. I played a peaceful game. Without attacking and without taking any cities while defending. I never was close to even starting to convert a city. I never was close to even having a little trouble with loyalty defense.
This game was as if loyalty didnt exist. Didn't like it.
2. I played a war game. I had room to build 8 cities and then waited until I was able to build shakas special unit to start attacking. I captured a frontier city. It was closer to their cities than mines, but not by much, all my cities were pretty close. As soon as I captured it it told me that it would flip because of loyalty. So I:
- Put a governor on it
- Adopted the civic that gives loyalty with garrisoned units
- Put the governor with the loyalty bonus to friendly nearby cities on a city nearby
So I did one more thing, I captured the closest enemy city quick. And still, 3 turns after that, the city still flipped.
Ok, here I stopped playing. It's not hard, its just a bullfeathers feature.
So, I did 4 (FOUR!) things to stop a captured city from flipping. A city that was almost as close to my cities than to the enemy ones. And that was still not enough?? So what the hell else was tehre to do? What can you do if you can't do one or more of those 4 things I did to improve its loyalty? What if I want to capture a city on another continent, or further away from my cities??
IMO, one of those 4 things I did should have been enough, considerint the position of the city. Then, if it would be further away, in another continent, closer to their capital, or other more difficult things, I should have needed to add the other methods too.
But as it is right now, I don't get why all that I did wasnt enough. I dont even know what other options to increase loyalty there were besides what I did.