Herostratus
Grim Harbinger of Things to Come
- Joined
- Jul 24, 2009
- Messages
- 116
So one thing I've always wanted to do with my mod is add new graphics changes for new eras, in the same way that the worker goes from looking like a slave to an engineer. I know a lot of the XML and a *teeny* bit of Python, but I have no idea where to begin with something like this.
Question #1:
Does it require modding the DLL?
And if not...
How would one implement such a graphical evolution for the Settler unit, the Fort, the Town, and/or maybe even cities? Are there scenarios or (BUG-less) mods that could be easily cribbed from?
Many thanks
Question #1:
Does it require modding the DLL?
And if not...
How would one implement such a graphical evolution for the Settler unit, the Fort, the Town, and/or maybe even cities? Are there scenarios or (BUG-less) mods that could be easily cribbed from?
Many thanks
