Goodgimp
Warlord
I'm just curious as to what extent the AI has been tweaked in order to play within the FFH2 mod. Some of my questions I'm sure will demonstrate the fact that I'm new to the mod, so I apologize for my ignorance in advance.
-Magic: Does the AI understand how magic units are used (not including summoners, I've seen them summon all the time)? That is, does the AI know how to build an Adept, rank him up to a mage, and start tossing fireballs your way? Does the AI know to bring one along to an attack, similar to a catapult in vanilla civ?
-Techs: Does the AI prioritize techs? That's worded poorly, but what I mean is, you take some leaders in Vanilla civ, and they shoot for particular techs. Isabella, for instance, highly favors religious techs. Do Arcane leaders such as the Amurites favor magic techs, etc?
-War: Just a general question on AI aggressiveness and warmaking capability in FFH2. From my limited window of experience, the AI seems to be more docile than in vanilla civ, even with Aggressive AI turned on. Is this because of the larger "Years of Peace" diplo boost, or is my limited sample size too small and I have an incorrect perception?
Also, fireballs. It seems once I get to the point where I can have a few fireball-tossing mages around, pretty much any defense liquifies before me. Is that other people's experience as well? Will the AI build anything (assassins, whatever) to counter the uber fire mage?
Also, I do not see the dreaded "Stacks of Doom" from the AI very much so far, compared to vanilla. Again, this could be limited experience on my part playing relatively peaceful games, so I"m hoping experienced players can shed some light
-Final Question: What difficulty setting do you play vanilla civ on, and what difficulty setting do you play FFH2 on? Just curious!
Gotta say I absolutely love this mod. Civ4 is probably one of my all-time favorite games, and I've been gaming since the Commodore 64. FFH2 tops it for me, though, so kudos to everyone involved.
-Magic: Does the AI understand how magic units are used (not including summoners, I've seen them summon all the time)? That is, does the AI know how to build an Adept, rank him up to a mage, and start tossing fireballs your way? Does the AI know to bring one along to an attack, similar to a catapult in vanilla civ?
-Techs: Does the AI prioritize techs? That's worded poorly, but what I mean is, you take some leaders in Vanilla civ, and they shoot for particular techs. Isabella, for instance, highly favors religious techs. Do Arcane leaders such as the Amurites favor magic techs, etc?
-War: Just a general question on AI aggressiveness and warmaking capability in FFH2. From my limited window of experience, the AI seems to be more docile than in vanilla civ, even with Aggressive AI turned on. Is this because of the larger "Years of Peace" diplo boost, or is my limited sample size too small and I have an incorrect perception?
Also, fireballs. It seems once I get to the point where I can have a few fireball-tossing mages around, pretty much any defense liquifies before me. Is that other people's experience as well? Will the AI build anything (assassins, whatever) to counter the uber fire mage?
Also, I do not see the dreaded "Stacks of Doom" from the AI very much so far, compared to vanilla. Again, this could be limited experience on my part playing relatively peaceful games, so I"m hoping experienced players can shed some light

-Final Question: What difficulty setting do you play vanilla civ on, and what difficulty setting do you play FFH2 on? Just curious!
Gotta say I absolutely love this mod. Civ4 is probably one of my all-time favorite games, and I've been gaming since the Commodore 64. FFH2 tops it for me, though, so kudos to everyone involved.