Questions that come up while playing Civ 6 for the first time

So this is a specific question. But what happens if I delete or replace the music for Kongo in the Atomic era in the game files. I play as Aztecs at the moment and this track IS SO Moderator Action: <snip> HORRIBLE I never wanna hear it again in my life. It is especially annoying since the Atomic era is maybe the longest due to the lack of a modern theme song. I really like the rest of the music but for this piece the ['artist' should be prevented from releasing music.] (altered as demanded) Especially if you compare that to Christopher Tin's work which is amazing.

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So I thought I'd post my thoughts after finishing my game. The first game I abandoned after realizing that it would be a hopeless cause, mainly because I completely ignored districts. For my 2nd game (ever) I drew Aztecs on Shuffle map settings and had a no river start. The map turned out to be two big and 3 smaller land masses with lots of water. I had no close by neighbors and only one city state for quite a while so I decided against killing it and in the whole game I think I got 1 worker with 1 build left from an Eagle Warrior. What I did however was start tons of districts and then build the Pyramid and get the +30% to worker production civic and started to train workers for like 15-20 turns straight. After that I realized two things. 1st I should have waited for the 2 more build thingy civic and 2nd there was little my Emperor AI opponents could do at this point. I waited around till I got Cavalry and went into high production overproducing a lot of units. Then I realized that taking cities works quite differently from Civ IV and that by the time I could put all my Cavalry to work they would be outdated, anyways I killed off one of my neighbors and my few follow up new era units mopped up the other two. At this point it was very clear that I'd win reminiscent of Civ IV the endgame in Civ VI seemed to be boring. After getting some key wonders (Venetian Arsenal and Petra, but also the Colosseum, the Forbidden Palace, Ruhr Valley and a couple of others) I realized that the AI wasn't even challenging me on Wonders at all. Also the way the AI fought wars was horrible. If the AI fights like that every game there really should be no reason to ever lose a game, here is hoping. Some of AI did however out-teched, out-religioned and out-cultured me. They just didn't do anything with their advantage until it didn't matter anymore.
This ended up sounding more negative than I wanted to, I had a lot of fun for 75% of the game, the bad starting position gave me a challenge (the AI all had river starts btw.) playing with water was interesting and gave me a chance to try naval combat and I ended up winning by Domination backstabbing Alexander, my only friend this game and raining down a nuclear holocaust on France - bringing all their cites down to 0 within 1 turn and ended up taking both their capitals on the same turn 1852 AD. Not bad for my 2nd game.

I think I'll have quite a bit of fun with this game before going purely for PvP eventually, just trying all Civilizations and then getting into the two expansions is going to last quite a while, and while I'll definitely reach every victory once I'll probably do the same I did in Civ IV setting everything up in the early game with maximum efficiency to gain mid game dominance and once it's clear I'll win I'll just stop. The last part... the dominating the world without much resistance part never interested me. This game is much closer to Civ IV than to Civ V which in my eyes was a complete disaster, and I suspect that the multi player part of this game is going to be awesome and just as much fun as in Civ 4, even though the AI sucks considerably more than in a 14 year old game - which if you think about it is kind of an achievement in and of itself. Interestingly enough Firaxis apparently isn't going to fix that ever seeing how two expansions are already released without addressing this fundamental problem. Here is hoping the community has come up with some great AI mods. For now I'm gonna get into my next game: Random leader, shuffle map and immortal difficulty - and I'm going to have fun, and more questions =)

Yell0w
 
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I rolled Australia this time. God they seem awfully strong, but I don't get Down Under really.... I settled a river coastal city and only got +5 housing, shouldn't it be +8, I took this spot for that exact reason. If the boni don't stack I'll settle quite differently. Now I found (google) they are supposed to stack, or at least they used to stack. So whats going on here?
EDIT: It just took a turn to show the correct number... puh.
 
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That's something that annoys me: Some changes updates the yield numbers immediately, but others wait until the start of your next turn.

I find the end game for a Domination or Cultural Victory a slog. R&F made Science Victories a bit more interesting at the end.
 
Another thing I don't understand is why can't I have oversea trade routes I have both Celestial Navigation and Cartography (last one shouldn't even be necessary for this particular trade route. I also can see a land line and a line via see to the City State. I don't get it.

Ahhh... .the city needs to have coastal access OK, I see.

Australia is quite strong but sadly no one wants to attack me even though I've been a dick to all my neighbors since we've met. Also I'm a little surprised the AI can compete with +12 science campuses (without any buildings). I'm 6th in science at the moment. Persia is running away with it. Nothing to worry since they won't be able to produce space race stuff well, but still interesting.

I like my approach with random leaders and shuffle map, but as an achievement hunter I'll have to switch map size and type around in the future. Will look for a leader I really don't like for the tiny map.
 
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There is a lot of contradictory information about chopping out there. If I chop or harvest or w/e hammers and I am 1 turn away from producing let's say a chariot with a chard for +50% production. Then next turn I start building a district. Do I get overflow hammers from the chop + w/e was left from the chariot, or overflow hammers from the chop w/e was left from the chariot *1,5 due to the production bonus. Also do I need to queue the district (or other build) to get the overflow. What happens if I queued but then decide to change the build on the next turn. Also what do you think about early chopping in general (like to get out a 2nd settler slightly faster), is it worth it? Or do you always wait to get bonus production via a policy card to chop?
 
Ugh, wow. Started my first game on Deity with the Kongolese and got my ass kicked. I was on a continents map and surrounded by Egypt, Brazil, the Vikings and Rome to my N E S W in that order. I don't know what I should have done better except build only military. By turn 38 war was declared on me, turn 40 my 2nd city fell. Brazil who attacked me had six cities by the time I settled my 2nd one. My build order was Scout, Slinger, Settler. I pushed straight for the +50% production bonus to ranged + melee card and was churning out slingers to be upgraded to archers the next turns. If I had not build a district or a trader in between but only military I might have survived. Is this something you need to do on Deity? Just build massive amounts of military straight away? And if yes... then to catch up has to be quite a challenge. Last game I won a science victory with Australia and that was kind of close already - and I didn't have to build massive military at any point in the game really.

Another question: The district discount mechanics elude me a little bit. I know the thread https://forums.civfanatics.com/threads/district-discount-mechanism.625743/ but to be honest somehow it goes over my head a bit. If I understand this right then (with the Kongo) If I finish building 2 Campus' then research Currency my first, but only my first Commercial Hub will be discounted. After that I'd have to build another campus to get a discount. Or does the discount apply when the amount of techs for districts is the same as the amount of districts I have built? Does the type matter?
 
Hmm more Deity problems. I don't really get how to war on Deity... City defenses one shot my siege units and the next siege option is still ways off in the tech tree. Since the AI out techs me due to all the boni I don't quite understand how that'll change pre atom bombs really. Maybe I generally don't really understand how to take a city. I build loads of bombard units usually since a lot of them will just die on approach without ever shooting once, unfortunately there is no production bonus for those units at all.
On the other hand the AI hasn't ever taken one city from me once it had Ancient Walls, cause of the same reason.
 
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