Quick Answers (formerly Newbie Questions)

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Originally posted by leha

Do all improvements remain in captured city if I don't bombard
it ?

I wouldn't know cause I use so much artillery that their isn't much left when I'm done with them.

(Did you read this one Turner_727 ;) )
 
Originally posted by Sir Eric


I wouldn't know cause I use so much artillery that their isn't much left when I'm done with them.

(Did you read this one Turner_727 ;) )

Did you read this one? ;) :p

Originally posted by Turner_727
Of course, you loose all culture buildings, but you might leave some other useful buildings standing.

It's been my experience that it's hit or miss. . .I dont' always get all the buildings that I'd like. I notice this mostly with Harbors, as I can be sure that they're there. With others, when I am able to look at the city before catching it, I don't always check the improvements, just the number and type of defenders.
 
What is the formula for caculating the number of shields required to build the Palace? In the Civ3Data.pdf it states the number of shields required is 'Varies' so what is the formula?

I understand that if I produce 80 shields and it takes 10 turns then it is 800 shields. Just want to know how it 'Varies'.
 
What happens if you set a city to build a Palace (just to build up shields for when a GW becomes available), but you forget to switch -- i.e., what happens when you have two palaces? Is the original palace just destroyed?

On a related note, when you rebuild a palace, do all the additions get rebuilt too?
 
Igmod,

I don't know the formula, excelt that as the number of cities increase so does the shield cost. There *is* a maximum of 999 shields, although I am not sure when it hits this.

wildWolverine,

If your palace is build elsewhere it moves and the old one is destroyed (ever heard of a country with 2 capitals?)

By 'additions' are you refering to the 'palace view'? I think this stays as-is since it serves no functional purpose (it's just pretty).
 
Originally posted by Igmod
What is the formula for caculating the number of shields required to build the Palace? In the Civ3Data.pdf it states the number of shields required is 'Varies' so what is the formula?

I understand that if I produce 80 shields and it takes 10 turns then it is 800 shields. Just want to know how it 'Varies'.

Here's a related thread.
pdescobar has made some tests and posted a formula.
:goodjob:
 
Originally posted by leha

I allways reduced pop by artillery and bombers , destroying improvements of course , now I think that may be
it's better to loose two-three more units but take city intact ?
Do all improvements remain in captured city if I don't bombard
it ?
I prefer to avoid bombardment if possible; if I can take the city with barracks or harbor intact. Having a barracks close by in a long campaign can be beneficial. Same for harbors if there are enemy sea units about. Problem is if you don't take the city by suprise; the AI will sell off all the improvments.
 
You definitely do not keep every improvement that is not destroyed by bombardment. As far as I know, aqueducts and hospitals are never destroyed, while cultural buildings always are. I think everything else has a chance to be kept but it my experience most buildings are lost. I have seen marketplaces and harbors and factories, et al, but rarely if ever a full city.
 
I'm paranoid about two things while playing Civ3, Science (hate not being the first), and Corruption, I read a lot about it in the War Academy, FAQ and Forum, but I don't think I could really grasp the mechanism, at least not in the practice.

-1st Question about Corruption Due Number of Cities: If I build a new city, and this city is the most distant from my capital, assuming I don't have forbiden palace, does that affect corruption in all other nearest cities?

-2nd Question about CDNC, again: How many cities, roughly, can my empire have until corruption is really an issue. Assume democracy, huge map, FP. I usually limit the number of cities in my empire to avoid high levels of corruption, but the AI seems not to have such worry.
 
Originally posted by GusmanC.Harris
1st Question about Corruption Due Number of Cities: If I build a new city, and this city is the most distant from my capital, assuming I don't have forbiden palace, does that affect corruption in all other nearest cities?

No. Except in communism, building a new city doesn't affect corruption in any other city that is closer (or as close) to your capital (or forbidden palace) as the new city.

2nd Question about CDNC, again: How many cities, roughly, can my empire have until corruption is really an issue. Assume democracy, huge map, FP. I usually limit the number of cities in my empire to avoid high levels of corruption, but the AI seems not to have such worry.

Well, I think it's an issue even with the very first city. Can you get 2 shields or 3 shields without losing 1 to corruption? This can make a substantial difference in growth.

However, you can start with the OCN (Optimal City Number). This depends on the map size: e.g., 16 on a standard map. As a very rough rule of thumb, if you have no more cities than the OCN, you'll not likely have completely corrupt cities. If you want a more detailed answer than that, you'll have to read the corruption thread.
 
Originally posted by DaviddesJ


However, you can start with the OCN (Optimal City Number). This depends on the map size: e.g., 16 on a standard map. As a very rough rule of thumb, if you have no more cities than the OCN, you'll not likely have completely corrupt cities. If you want a more detailed answer than that, you'll have to read the corruption thread.

I've read those threads, but was not able to put it in practice, I was looking for reference from other players, more pratical terms. How mane cities you usually have in your empires? I know it depends on map size, form of gvmt, etc. Lets assume std map, democracy, fp.
 
I usually have somewhat less than the OCN around each of my palace and FP, plus a bunch of outer cities where I don't worry much about corruption, which I only use to control territory and build settlers and workers.
 
Im playing Persians on Diety.

How many Immortals do I need for a SOD. 15-20?
It's Pikemen era for a while.
The enemy have an unconnected iron on my immediate border they are my neighbour.(Arabs) No Chivalry.Despot. Dunno if he's got horses resource.
I want at least 15 Immortals and Republic.
I have 1900 gold.. HE HE
Persian Novice
 
Sorry I haven't found better place to ask this question , cause
C3C forum doesn't have thread for questions . Seems like I've
missed it somewhere , will there be an option in C3C to set
pre-destination for units in process of building ( so they will
go to this place after they're complete by themselves ) ?
 
I don't see why not. You mean rally points? The code's already in PTW, so one would think they would import that over, too.
 
Wooops , I didn't know it's possible to set rally points in PTW :blush: . How do I set them ?
 
Right click on a city, and select Rally Point. Then you'll see a cursor simular to the one when you tell a worker to road to a spot. You then pick the spot, and new units from that city go there. Dunno about air or sea units, but I don't see why Sea Units couldn't go to a city, if it was on the beach, so to speak. And if the two points are connected by a RR, you don't lose any movement points for it.
 
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