Galleys, Caravels, and Galleons all can carry troops before Transports come along. Galleys cary 2, Caravels 3 and Galleons 4.
There's an option to always produce the last unit somewhere, can't remember where (I'm at work at the moment), but that would do what you're after.Originally posted by the_skull
A couple of questions for the resident Gurus on this forum:
1) Can you set your cities to infinitely produce a certain unit?
You need to have 2/3 of the land area (including coast) and 2/3 of the population for a domination victory. There's a handy utility for checking your progress towards a domination victory, Mapstat in the Utility Programs forum. From the position you was in it sounds like a conquest victory would have been easier though, just wipe out all of the AI's (including roaming Settlers).Originally posted by the_skull
2) In my last game I had eliminated 6 of the 7 AI civs and had taken over all but 2-cities from the last remaining Civ. when time ran out i.e. 2050. Isn't there a 'win' condition that states that if you take over 2/3 of the map that you 'win'? Are we talking about land area here or total number of cities? 2/3's of what?