Quick Answers (formerly Newbie Questions)

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Quick, quick, who can name ALL the civs with an iron-dependant UU? I'm ready to start my next game... the Age of Bronze Scenario on Monarch level. I want to be sure that ALL civs or NO civs are able to build their UU. So I need a complete list... Immortals... what else...
 
@marceagleeye: open up the civilopedia, go to the entry for the Iron resource, and look at the bottom of the page. There will be a list of everything which needs iron. For PTW standard rules this list includes: Ansar Warrior, Gallic Sword, Immortal, Legion, Man-o-War, Rider, and Samurai.
 
Does a naval unit have to be in a harbor to heal from damage, or will any port do?
 
Originally posted by superslug
Does a naval unit have to be in a harbor to heal from damage, or will any port do?

It will heal in any port, but heals completely in one turn if there's a harbor. Just like land units and barracks.
 
Sweet, thanks. It's been a while since I played archipelagos, and I got a war on my oceans!
 
I have a question .
I'm playing PTW 1.21f .
Does AI "remembers" all the good things you've done to it ?
In my last game I was Aztecs , good friend of Celts .
Together we've destroyed Babylon , lots of trades and so on.
Suddenly they snick-attacked me with no reason at all being
polite before all the time ( suicidal move , they were erazed
after 15 turns ) . I'm playing regent level . Thanks in advance .
 
You mean game to game? Or in game?

The AI does remember the good things inside one game. However, the AI views you as fresh meat if it thinks it has a better position than you. It doesn't take things into account, like superior units. Or if it does, the equasion is off, cuz I usually have a smaller, better army, yet I get attacked all the time.
 
Thanks Turner .

But I've read in some thread that now AI does know about
better units and takes it in equation . BTW , it seems like
the fewer lux/resources on the map the more aggressive AI gets ,
is it true ?
 
Could be. But re-read my post again, I said that if it does, the equasion is off, cuz I get attacked all the time. Perhaps there are factors going on I am unaware of. . .but when the AI comes rolling in with it's 'superior military' it usually gets it's backside handed to it.

As for the lux's, that makes sense. The AI is as interested in keeping it's pop happy as you are.
 
The AI does count units based on their relative strength, so it's 'smart' enough to distinguish between a Tank and a warrior, say.

The problem is that the human is usually MUCH better at using his units than the AI is. So an apparently outmatched human army will, as Turner says, start handing out the whoop-ass. (Look at the general incompetence of the AI in trying to take other AI cities - sometimes AI-AI wars go on for much of the game with little or no change in the frontlines)

If you check out Bamspeedy's thread on AI attitude (in the strategy article forum) the AI only accounts for recent good things you've done (in most cases). Very much a case of what have you done for me lately. While anything yopu've done wrong is, of course, remembered indefinitely. hmmm, sounds like a girlfriend...:)

(curls into ball awaiting inevitable female response)

edited to add link etc, and adjust my mental blind spot with the "i" in AI
 
Don't forget you can get permanent Attitude hits for excessive raising of cities. One or two is fine, but if you raze many in one war you can face the wrath of the world forever.
 
;)
Originally posted by Turner_727
You mean game to game? Or in game?

The AI does remember the good things inside one game. However, ...

I do suspect Monty to play around with some smartly hidden files on my hard disk.
 
Is there a way to use Snoopy's terrain with other senarios in the game? I always go to "load a senario" screen when I start a new game and was wanting to use the terrain pack (great BTW, thanks Snoopy) with other senarios. Thanks in advance.
 
Yes, just swap Snoopy's graphics with the Civ3-->Civ3PTW-->Art-->Terrain files, and Snoopy's graphics will be used every time you load a normal PTW game.
 
I want to challange my mate to a PTW multiplayer game, but I play at Monarch/Emporer and he plays at Warlord. Is there a fair way to handicap myself in multiplayer (preferably without a power drill to brain)?
Cheers
smcSoon
 
I think you can edit the scenerio to give you friend additional units and tech to give him a head start but all the cost I think have to be the same for each based on the difficulty level selected because the human cost are always the same (unless edited) but it is the AI cost that change based on the difficulty selected.

An additional question:

How long does your rep get shot for breaking a 20 turn deal? In a recent game I had a harbor and the AI had a harbor so I trade a lux for a tech and some gold. He had a road pillaged from the harbor to the capital and now I can make gpt tech deals or lux deals. I knew this happens but how long does it last and is there anything to mix it faster? For that matter does it ever end??

Hotrod
 
by hotrod0823
How long does your rep get shot for breaking a 20 turn deal? In a recent game I had a harbor and the AI had a harbor so I trade a lux for a tech and some gold. He had a road pillaged from the harbor to the capital and now I can make gpt tech deals or lux deals. I knew this happens but how long does it last and is there anything to mix it faster? For that matter does it ever end??
I assume you meant you could not make gpt tech or lux deals anymore. If so, AFAIK there's no time trigger to get spots on your vest cleared, so you must take that handicap until game ends. *However*, you could finish off all civs that know of your rep hit (all civs that know/knew the civ you've betrayed). Later in a game, you might get contact to a civ that never met those wiped out civs that knew your trashed reputation. Then your reputation is recovered. So there's a feature of "aspersing" in the game, but it's dependent on contacts. You might avoid to sell contacts on continental-like maps in case of rep hit (and if you are the only one that knows there's another world on the other side of the ocean). Instead of selling contacts, you might eventually want to get rid of all "information sources" before world-wide shipping comes up.
 
Let's take a shot in the dark and ask this one to maybe avoid having to test this later:

According to the civilopedia, one of the requirements to draft from a city is "You may only draft citizens from a city with a population of 7 or higher." Is this a hard-coded numerical limit or does that simply mean "You may only draft citizens from a 2nd-level ('city') or 3rd-level ('metro') city?" Such a distinction is necessary if you've modded the city level sizes ;)

EDIT: OK, I had to test it :p My assumption was correct; it is not the raw number which matters but whether or not it's a second-level city. Cities and Metros can draft, but towns cannot.
 
WHAT IS THE DEMOGAME?

EDIT: Another one: How can I change my GMT ????
 
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