Quick Answers (formerly Newbie Questions)

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Originally posted by TheBoogieMan

Oh, I forgot about the third question. What is the meaning of life?
Not quite sure if it's a newbie question, tho ;-)
Well, that one's easy. To play Civ3 of course!
 
Theory of Evolution

It will complete the tech you have selected when it is built, then will allow you to choose your next tech, which it will immediately give you also, then will ask for the next research item, and will leave you researching that tech with NO accumulated beakers.

SO the most efficient way to use TofE is:

1. Complete research on current tech. Select the first tech you want TofE to give you. Set research to 0%.

2. Complete Tof E. Get the 2 free techs you want, with no wasted beakers.

3. Selected the next tech for normal research and set slider back to a sensible percentage.

Since research happens BEFORE builds, IIRC, you can even complete your research on the turn the TofE builds, but I sometimes play it safe and give myself a one turn buffer anyway.

Respawn

My understanding is that AI civs will respawn when killed indefinitely. Provides there is an unexplored area of the map sufficiently far from other civs a new version of the civ will start.
 
Civs will respawn (once only) if there is room on the same continent. Room is five squares in every direction without any units.
I once took over the last Zulu city in as late as 1830AD, when everyone already had riflemen and hospitals, but they still found a place to settle again.
 
What exactly are the differences between the 3 billion, 4 billion, and 5 billion year old worlds?
 
Libertarian

check out this page from the GOTM section, which describes not only the geology settings but also what other things (like dry or wet) mean in the game.
 
Originally posted by MadScot
Theory of Evolution
Since research happens BEFORE builds, IIRC, you can even complete your research on the turn the TofE builds, but I sometimes play it safe and give myself a one turn buffer anyway.
I confirmed that this was the case during GOTM20.

Based on information gleaned among the forums, I tweaked the slider in the run-up to ToE to synchronise completion of Espionage on the same turn as I completed ToE.

Research completed and I chose a new tech, and then ToE was announced and I chose another free tech, then another tech to start work on. All this happened during the same between-turns sequence.

200th post :)
 
I read somewhere in this forum that some civs have a better starting position than others who start the game on a worse place, but with more techs.

Is it true, and what civs fit on it?
 
I read somewhere in this forum that some civs have a better starting position than others who start the game on a worse place, but with more techs.

Is it true, and what civs fit on it?

Absolutely not true. The techs each civ starts with are determined by their characteristics, which you can see in each civ's entry in the civilopedia. No civ starts with more than two techs.

Granted some starting positions are worse than others, but they're randomly selected by the map generator. You can of course always restart at a new location in single play (but not GOTM). This is one advantage that the AI will never have...
 
Originally posted by Wardog
I read somewhere in this forum that some civs have a better starting position than others who start the game on a worse place, but with more techs.

Is it true, and what civs fit on it?

If you play with the "culturally linked starting locations" option enabled, civs will generally start close to other civs from the same cultural group, which may subjectively affect how difficult a civ's starting postition is. For example, IMHO, England and France are "easy" neighbours, whereas Persia is "hard".
 
If I've got a stack of bombers, or any plane, can I get them to all bomb a city, as a stack?

.........Like what can be done for stacks of land units, when you can click 'move units in stack' then order them to attack

Its so annying when you've got like a stack of 20 bombers and you want them all the attack the same city, just before u send in the land units

grrr
 
If I've got a stack of bombers, or any plane, can I get them to all bomb a city, as a stack?

I don't think that's possible. But it sure would've been a useful feature. At least you can move all your Bombers with "j"... I used to relocate them one by one even though I knew about "j" for land units...

I have a question too. Do citizens ever change their nationality? I've read here and there that they do but don't believe I've had that happen myself.

Just to try it out I once captured a worker and added it to my capital in the very first few turns. 5000 years later I still had a foreign citizen in my capital. One would think after 50 centuaries they'd start to feel like home...
 
Well, if it takes 5000+ years, it's hardly worth waiting for, is it? Might as well take the rep. hit and starve captured cities... Or is it very random and I was just unbelievably unlucky?
 
If it happens (I'm not sure it does), you can significantly speed up the process. Pop rushing is one way, another is to build lots of workers and settlers out of those cities. Even if you don't need the units, I'm pretty sure if you add them back to your population they switch nationality.
 
Originally posted by superslug
If it happens (I'm not sure it does), you can significantly speed up the process. Pop rushing is one way, another is to build lots of workers and settlers out of those cities. Even if you don't need the units, I'm pretty sure if you add them back to your population they switch nationality.

These don't have the desired effect. If you build a worker or settler, or pop rush, the citizen(s) you use up are of your home nationality, if there are any. Only if all of the citizens are foreigners will a foreigner be consumed. So the only way to get rid of all foreigners is to completely abandon the city, or to wait for assimilation.

Having foreign citizens in your city is often no big deal, though. The only potential downsides are increased chance of culture flips to that civ, and increased unhappiness if you end up at war with that civ. Usually, if I capture a city from a civ, I don't end the war until the enemy is pretty much crippled, and so neither of these is a big issue.
 
I should have been a little more specific. What I meant was that it's a good thing to do right after you've taken a city and it is all/mostly foreigners. Pop rush a settler, and you pretty much wipe out a city's citizenry. Then it's only a matter of turns before your nationality outweighs theirs....
 
This Question probably has a simple solution and I'm probably going to look like a dummy for asking. But here it is. How are saved games deleted?
 
you can go into the saves folder in your civ3 folder and physically delete them
 
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