Quick Answers (formerly Newbie Questions)

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EDIT: Ooops, sorry. When i played vanilla Civ i didnt use that patch... (i tried to delete the post but i couldnt)
 
Is it me, or has the number of posts drastically decreased in the past few days (compared to the last coupld of weeks)?
 
timbo_e (and Gainy bo): One of the last patches for Civ3 introduced this. So if you are using v1.29f, you can move units as a stack. I *believe* this command is "J", but I haven't played plain ole Civ in so long I am not sure.

Edit: wildWolverine, I can't say that I've noticed a significant decrease. ;)
 
The hotkey for stack movement in Civ3 is Ctrl-J, IIRC.

I think it was also only in 1.29f....
 
Speaker, the request was for Civ3 keys, that is for PTW. ;)

For Vanilla Civ3 it is Ctrl-J to move all units in the stack, there is no command to move units of just one type.
 
Anyone know what the numbers are after government type?
Ex: Monarchy (5.5.0)

I am sure I saw this somewhere' but can't remember where.
 
You saw it in the question on "government stats" thread, perhaps. ;)
Originally posted by Puzzlinon
It's a summary of your domestic budget, as controlled by the sliders on the domestic advisor screen. (E.g. 4.6.0 = 40% treasury, 60% research, 0% luxuries.)
 
I dont understand your question timo, could you rephrase it? (i dont think anyone else can either) :mischief:
 
Sorry I missed i the first time __TIM0__,

You can try to get the AI to declare war on you in a few ways, with varying success:

1) Steal Technology with your embassy. To do this you just need an embassy with a civ. Chance of failure is high and if the AI is annoyed/furious at you they often declare war.

2) Plant a spy, or if you have one carry out a spying mission. To plant a spy you need Espionage and to have build the Intelligence Agency small wonder. If your spy fails and the AI is annoyed/furious at you they often declare war.

3) The cheapest way: Demand the AI leaves your territory or declares war. If you have an RoP or they don't have troops in your territory you can't demand this, and sometimes you can't if the AI is polite or gracious.

For all of these methods you can get them furious first by demanding a city over and over again.

If you don't have an RoP and they have troops in your territory you can always get them to declare war by using this method and then demanding they leave. This method is also free.

Disclaimer: Many people consider the continual demanding of cities to be exploitative, and some people even think stealing a tech when hoping to fail is exploitative. It is for you to decide yourself what you want to do.
 
another way is refusing to their demands..but usually they declare war only if you are weaker
 
Originally posted by anarres
3) The cheapest way: Demand the AI leaves your territory or declares war. If you have an RoP or they don't have troops in your territory you can't demand this, and sometimes you can't if the AI is polite or gracious.

I've also noticed that once you sign a peace treaty with the AI that you loose this option too. However, I've been playing this game for eighteen months and just noticed this, so it may just be a fluke of my current game.

I was Rome, at war with India, when they lost several cities and gave me one of their older ones when I sued for peace. (Interestingly enough. . . I started the war.) After signing the peace treaty, they invaded my territory to get to the other side where there was open land, and I couldn't tell them to get out or declare war. I had to retask several units (no other wars, so it worked out) to escort them out. Sigh. . . I hate doing that. I came really close to taking the rep hit for that one. But I was on good trading terms with several other AIs, didn't want to screw that up.
 
Originally posted by Padma
timbo_e (and Gainy bo): One of the last patches for Civ3 introduced this. So if you are using v1.29f, you can move units as a stack. I *believe* this command is "J", but I haven't played plain ole Civ in so long I am not sure.


[civ3]
That's right, it's "j" for vanilla civ3. Don't know if ctrl-j also works.

"j" will move all active units of the same type.
Note that units of one type with a different amount of movement points left (e.g. a cav stack, some cavs w/ full 3 mp and other cavs w/ only 2mp left) will move as a stack, but they may end up on different tiles (so no destriction or movement limit due to currently "slowest" unit of that type). Stragglers will continue to move in the next turn. That can skrew up things, so I would recommend to use a stack-move only when all units of a type have actually the same movement capability. *IIRC*, I've had even seen units w/ 0mp left following a stack in the next turn. If a stack's movement capability is mixed, I use "fortify all" and then "activate" all units with the same number of mp left before stack-moving them. (I think units w/ 0mp are not really fortified in this case, but they definitively won't move one turn later.)

Also, when stack-moving through another civs territory (e.g. when ROP exists), I suggest to send out a single "exploring" unit first for a "test". Tiles may be blocked by foreign units within the displayed go-to-path and some units of the stack would eat up mps for nothing.
For air units, "j" works as "rebase mission", too.
 
I don't believe ctrl-J does anything for stack moves in vanilla.

Another thing to watch for, certainly in vanilla, perhaps PTW although I try to avoid it. The game will chain-move units once you have several "j" moves going on.

So if you have a large stack of workers (12 say), and "j" move them all to a polluted tile, and have 6 clear the pollution, then "j" move the rest to the next tile, the other workers may "remember" the "j" move in the future. I've seen workers dancing around all over the place when I've had a lot of pollution.
 
Originally posted by __TIM0__
How do I goad an AI into attacking me?
__TIM0__, are you trying to get the AI to attack you in order to trigger an MPP? Did you know that declaring war is not the only way to trigger an MPP? Another way, without compromising your rep, is to :
  1. Declare war on current target AI (while none of your troops are in his/her territory).
  2. Move a single unit, either a defender or a useless one you don't mind losing, into the target AI's territory, preferably next to a city.
  3. Wait for the AI to attack your unit.
    [/list=1]
    As soon as the AI attacks your unit they trigger the MPP. Obviously you don't have to wait for the MPP to be triggered before attacking, but if you need an MPP then you're probably too weak to do your own fighting, right :).
 
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